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'Knee-Deep in the Data': Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games
6 references·2 citing·33 second hop
'Knee-Deep in the Data': Practical Problems in Applying the OAIS Reference Model to the Preservation of Computer Games (2012)'Knee-Deep in the Data': Practical Proble…Preserving Virtual Worlds Final Report (2010)Preserving Virtual Worlds Fin…Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model (2010)Packaging videogames for long…A glossary of archival and records terminology (2006)A glossary of archival and re…DEFINING DIGITAL PRESERVATION WORK: A CASE STUDY OF THE DEVELOPMENT OF THE REFERENCE MODEL FOR AN OPEN ARCHIVAL INFORMATION SYSTEM (2005)DEFINING DIGITAL PRESERVATION…The Archival Bond (1997)The Archival BondThe De-scription of Technical Objects (1992)The De-scription of Technical…Drawing Things Together: Understandingthe Challenges and Opportunities of a Cross-LAM Approach to Digital GamePreservation and Exhibition (2019)Drawing Things Together: Unde…What Do We Mean by ‘Preserving Digital Information’? Towards Sound Conceptual Foundations for Digital Stewardship (2015)What Do We Mean by ‘Preservin…Case Study Research: Design and Methods (1984)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Report of a Workshop on "History & !e ory of Infrastructure: Lessons for New Scientific Cyberinfrastructures" (2007)Taking Context Seriously: A Framework for Contextual Information in Digital Collections (2007)Sistema de Información de Archivo Abierto (OAIS): luces y sombras de un modelo de referencia (2016)Diffusion of Innovations 1 (2019)Language in Relation to a Unified Theory of the Structure of Human Behavior (1967)Knowledge and the Flow of Information. (1983)Stanford encyclopedia of philosophy (1998)A Manual of Archive Administration. (1938)From Memory to Written Record: England, 1066-1307 (1979)Language documentation (1999)Language ecology and endangerment (1999)The Cambridge Handbook of Endangered Languages (1999)FROM MEMORY TO WRITTEN RECORD (2004)Shaping Technology, Building Society: Studies in Sociotechnical Change. (1993)Digital Preservation Service Provider Models for Institutional Repositories (2007)A framework for contextual information in digital collections (2011)A comprehensive open package format for preservation and distribution of geospatial data and metadata (2016)Participatory Media and Game Preservation: A Taxonomy of YouTube Game‐Related Content (2024)A Ladder Of Citizen Participation (1969)Hegemony and Socialist Strategy: Towards a Radical Democratic Politics (1985)Agonistics: Thinking the World Politically (2013)VR/AR artworks in the museum: Redefining preservation through collaboration (2024)‘Nothing is the same as something else’: significant properties and notions of identity and originality (2010)Continuous classification: capturing dynamic relationships among information resources (2012)Digital Archives Relying on Blockchain: Overcoming the Limitations of Data Immutability (2021)On the institutional archiving of social media (2012)The Emergence of the Digital Humanities (2013)The power of imaginary users: Designated communities in the OAIS reference model (2016)Notes on the theory of the actor-network: Ordering, strategy, and heterogeneity (1992)Music in Everyday Life (2000)Actor Network Theory and Material Semiotics (2008)
this work references cited by second hop

References

  • 1992The De-scription of Technical Objects2,415 cited
  • 2006A glossary of archival and records terminology404 cited
  • 1997The Archival Bond62 cited
  • 2010Preserving Virtual Worlds Final Report56 cited
  • 2010Packaging videogames for long-term preservation: Integrating FRBR and the OAIS reference model19 cited
  • 2005DEFINING DIGITAL PRESERVATION WORK: A CASE STUDY OF THE DEVELOPMENT OF THE REFERENCE MODEL FOR AN OPEN ARCHIVAL INFORMATION SYSTEM13 cited

Cited by

  • 2019Drawing Things Together: Understandingthe Challenges and Opportunities of a Cross-LAM Approach to Digital GamePreservation and Exhibition6 cited
  • 2015What Do We Mean by ‘Preserving Digital Information’? Towards Sound Conceptual Foundations for Digital Stewardship2 cited

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