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Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment
2 references·3 citing·23 second hop
Visualizing and Assessing Hypotheses for Marine Archaeology in a VR CAVE Environment (2015)Visualizing and Assessing Hypotheses for …The 4th-Century-BC Mazotos Shipwreck, Cyprus: a preliminary report (2010)The 4th-Century-BC Mazotos Sh…Cultural Site Formation Processes in Maritime Archaeology: Disaster Response, Salvage and Muckelroy 30 Years on (2006)Cultural Site Formation Proce…Miremus : A Theory of Mixed Reality Museal Spaces (2025)Miremus : A Theory of Mixed R…Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training (2022)Design, Development, and Eval…A serious game for understanding ancient seafaring in the Mediterranean sea (2017)A serious game for understand…Cape Gelidonya: A Bronze Age Shipwreck (1967)Geography, Technology, and War (1988)Ancient Shipwrecks of the Mediterranean and the Roman Provinces (1992)Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project (2017)The Ereğli E Shipwreck, Turkey: an early Hellenistic merchant ship in the Black Sea (2017)Ancient Mediterranean Sewn-Boat Traditions (2019)A New Process-based Model for Wreck Site Formation (1999)Archaeology and the Social History of Ships (2011)Site Formation Processes of Submerged Shipwrecks (2016)Roman Seas (2020)Spatial and temporal variability in geomorphic change at tidally influenced shipwreck sites: The use of time‐lapse multibeam data for the assessment of site formation processes (2021)Developing serious games for cultural heritage: a state-of-the-art review (2010)The Global Origins and Development of Seafaring (2011)Network Analysis in Archaeology (2013)The Rise of 3D in Maritime Archaeology (2019)Underwater Search and Discovery: From Serious Games to Virtual Reality (2020)Game based implementation of Cognitive Behavioral Therapy for introspective treatment of Social Anxiety Disorder (2023)A Revision of Bloom's Taxonomy: An Overview (2002)Productive Failure (2008)Mapping learning and game mechanics for serious games analysis (2014)Trees or Chains, Links or Branches: Conceptual Alternatives for Consideration of Stone Tool Production and Other Sequential Activities (2001)The MUSETECH Model (2019)Thresholds (2020)
this work references cited by second hop

References

  • 2006Cultural Site Formation Processes in Maritime Archaeology: Disaster Response, Salvage and Muckelroy 30 Years on73 cited
  • 2010The 4th-Century-BC Mazotos Shipwreck, Cyprus: a preliminary report53 cited

Cited by

  • 2022Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training75 cited
  • 2017A serious game for understanding ancient seafaring in the Mediterranean sea21 cited
  • 2025Miremus : A Theory of Mixed Reality Museal Spaces3 cited

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