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Realizing the unexploited potential of games on serious challenges
3 references·1 citing·12 second hop
Realizing the unexploited potential of games on serious challenges (2010)Realizing the unexploited potential of ga…WWW recycling for a better world (2010)WWW recycling for a better wo…Path 2.0: A participatory system for the generation of accessible routes (2010)Path 2.0: A participatory sys…Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…Museo Multiverso: Bridging the gap between museums and mobile platforms (2014)Museo Multiverso: Bridging th…Rise of the Network Society: The Information Age: Economy, Society and Culture (1996)The Information Age: Economy, Society and Culture (1999)The Rise of the Network Society (2009)Entertainment beyond divertissment (2011)On using cashtags to predict companies stock trends (2017)Serious Games for Early Identification of Developmental Dyslexia (2017)How to Outreach the External World from a Museum: The Case of the Marsili’s Spirit App (2013)Serious Games : An Overview (2007)Developing a Theory of Gamified Learning (2014)A systematic review of gamification in e-Health (2017)Personalized accessibility map (PAM): a novel assisted wayfinding approach for people with disabilities (2014)Personalizing Pedestrian Accessible way-finding with mPASS (2016)
this work references cited by second hop

References

  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2010Path 2.0: A participatory system for the generation of accessible routes60 cited
  • 2010WWW recycling for a better world55 cited

Cited by

  • 2014Museo Multiverso: Bridging the gap between museums and mobile platforms1 cited

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