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Logics for constructing generative art systems
0 references·7 citing·28 second hop
Logics for constructing generative art systems (2003)Logics for constructing generative art sy…The Art of Interaction: What HCI Can Learn from Interactive Art (2018)The Art of Interaction: What …Making art from self-tracking cycling data (2018)Making art from self-tracking…Algorithmic Art Machines (2018)Algorithmic Art MachinesArt, Interaction and Engagement (2011)Art, Interaction and Engageme…Generative Systems and the Cinematic Spaces of Film and Installation Art (2007)Generative Systems and the Ci…On physiological computing with an application in interactive art (2004)On physiological computing wi…Audio-visual interfaces in digital art (2004)Audio-visual interfaces in di…Colour and culture: Practice and meaning from antiquity to abstraction (1993)Color and Culture: Practice and Meaning from Antiquity to Abstraction (1998)Audiovisions (1999)Emotional Intelligence (1990)Electroencephalographic measures of attentional patterns prior to the golf putt (1993)Music shifts frontal EEG in depressed adolescents. (1998)Process and (mixed) reality: A process philosophy for interaction in mixed reality environments (2009)Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse (2022)A drop of light: an interactive new media art investigation of human-technology symbiosis (2024)Moment and Movement in Art (1964)D.W. Griffith and the origins of American narrative film: the early years at Biograph (1991)A History of Experimental Film and Video (2011)The Creative Process Where the Artist Is Amplified or Superseded by the Computer (1973)Procedures in complex systems: the airline cockpit (1997)3 Behaviourist Art and the Cybernetic Vision (1966–67) (2003)Evaluating Creativity (2012)Framing Interaction through Engagement in Interactive Open Ended Environments (2012)Abstract Film and beyond (1978)Reflections on the nature of interaction (2007)Communication Machines as Art (2019)The Handbook of Social Psychology (1969)Beyond Boredom and Anxiety: The Experience of Play in Work and Games. (1977)The creative mind: Myths and mechanisms (1995)Is it Art, is it HCI? Exploring Tensions Between Practice and Research (2023)Art, Identity, and AI: Navigating Authenticity in Creative Practice (2025)Place and Placelessness (1978)Space and Place: The Perspective of Experience (1978)Place and Placelessness (2018)
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Cited by

  • 2018The Art of Interaction: What HCI Can Learn from Interactive Art18 cited
  • 2004On physiological computing with an application in interactive art18 cited
  • 2011Art, Interaction and Engagement14 cited
  • 2018Algorithmic Art Machines12 cited
  • 2018Making art from self-tracking cycling data10 cited
  • 2007Generative Systems and the Cinematic Spaces of Film and Installation Art8 cited
  • 2004Audio-visual interfaces in digital art6 cited

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