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PLASER (2003)PLASERUsing Challenges to Enhance a Learning Game for Pronunciation Training of English as a Second Language (2020)Using Challenges to Enhance a…Assessing Pronunciation Improvement in Students of English Using a Controlled Computer-Assisted Pronunciation Tool (2020)Assessing Pronunciation Impro…Golden speaker builder – An interactive tool for pronunciation training (2019)Golden speaker builder – An i…Deriving salient learners’ mispronunciations from cross-language phonological comparisons (2007)Deriving salient learners’ mi…ASR corrective feedback on pronunciation: Does it really work? (2006)ASR corrective feedback on pr…Quantitative assessment of second language learners’ fluency by means of automatic speech recognition technology (2000)Speech technologies for pronunciation feedback and evaluation (2003)Better English Pronunciation (1967)Chinese (Hong Kong Cantonese) (1991)Better English pronunciation (1998)Large-scale characterization of non-native Mandarin Chinese spoken by speakers of European origin: Analysis on iCALL (2016)Foreign Accent, Comprehensibility, and Intelligibility in the Speech of Second Language Learners (1995)Problems in Output and the Cognitive Processes They Generate: A Step Towards Second Language Learning (1995)ACCENT, INTELLIGIBILITY, AND COMPREHENSIBILITY (1997)Training Japanese listeners to identify English / r / and / l /: IV. Some effects of perceptual learning on speech production (1997)Handbook of the International Phonetic Association (1999)Second Language Accent and Pronunciation Teaching: A Research-Based Approach (2005)The Influence of Pronunciation Education via Artificial Intelligence Technology on Vocabulary Acquisition in Learning English (2023)I Can Speak : improving English pronunciation through automatic speech recognition-based language learning systems (2024)Digital game-based learning (2003)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Digital Game-Based Learning (2020)“Alexa, can we design gamification without a screen?” - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants (2022)How to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment (2022)The Routledge Handbook of Second Language Acquisition and Technology (2022)
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  • 2020Assessing Pronunciation Improvement in Students of English Using a Controlled Computer-Assisted Pronunciation Tool66 cited
  • 2007Deriving salient learners’ mispronunciations from cross-language phonological comparisons63 cited
  • 2006ASR corrective feedback on pronunciation: Does it really work?55 cited
  • 2019Golden speaker builder – An interactive tool for pronunciation training53 cited
  • 2020Using Challenges to Enhance a Learning Game for Pronunciation Training of English as a Second Language42 cited

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