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The author discusses the influence of video games and other technologies on modern family life, drawing on her own experiences. The implications of digital and other “new” and multiple literacies are described, with reference particularly to the work of Patrick Shannon and James Paul Gee.
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Stored only when both papers are in the corpus — 25 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.