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Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study
16 references·16 citing·44 second hopsampled
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(2000)Video games and aggressive th…Mirror neurons and the simulation theory of mind-reading (1998)Mirror neurons and the simula…Meta-analysis of experiments with matched groups or repeated measures designs. (1996)Meta-analysis of experiments …The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1 (1994)The Effects of Television Vio…Aggression: Its Causes, Consequences, and Control (1993)Aggression: Its Causes, Conse…When small effects are impressive. (1992)When small effects are impres…A variance explanation paradox: When a little is a lot. (1985)A variance explanation parado…Minds, brains, and programs (1980)Minds, brains, and programsAggression: A Social Learning Analysis (1973)Aggression: A Social Learning…The Handbook of Social Psychology (1969)The Handbook of Social Psycho…Media Violence and the General Aggression Model (2018)Media Violence and the Genera…eSports: A new window on neurocognitive expertise? 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(1992)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)The Senses Considered as Perceptual Systems (1969)What Is It Like to Be a Bat? (1974)The symbol grounding problem (1990)The Rediscovery of the Mind (1992)Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy (2023)The Principles of Psychology (1891)Cognitive, social, and physiological determinants of emotional state. (1962)Why Does Social Exclusion Hurt? The Relationship Between Social and Physical Pain. (2005)Predicting workplace aggression: A meta-analysis. 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References

  • 1969The Handbook of Social Psychology12,518 cited
  • 1980Minds, brains, and programs6,950 cited
  • 1973Aggression: A Social Learning Analysis4,300 cited
  • 2002Human Aggression3,912 cited
  • 2001Social Cognitive Theory of Mass Communication3,774 cited
  • 1998Mirror neurons and the simulation theory of mind-reading3,203 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 1993Aggression: Its Causes, Consequences, and Control1,958 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1996Meta-analysis of experiments with matched groups or repeated measures designs.1,689 cited
  • 2012Playing Video Games : Motives, Responses, and Consequences1,059 cited
  • 1985A variance explanation paradox: When a little is a lot.1,045 cited
  • 1992When small effects are impressive.1,006 cited
  • 2003Longitudinal relations between children's exposure to TV violence and their aggressive and violent behavior in young adulthood: 1977-1992.993 cited
  • 2003The Influence of Media Violence on Youth

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966 cited
  • 1994The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1857 cited
  • Cited by

    • 2017Neural Basis of Video Gaming: A Systematic Review276 cited
    • 2010It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games251 cited
    • 2018Media Violence and the General Aggression Model211 cited
    • 2010Home Media and Children’s Achievement and Behavior149 cited
    • 2010Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players142 cited
    • 2018eSports: A new window on neurocognitive expertise?136 cited
    • 2011Denying Humanness to Others122 cited
    • 2009Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal119 cited
    • 2007The acquisition of skill and expertise in massively multiplayer online games115 cited
    • 2008Digital game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent–child communication106 cited
    • 2010Short-Term Violent Video Game Play by Adolescents Alters Prefrontal Activity During Cognitive Inhibition90 cited
    • 2014Playing Violent Video Games and Desensitization to Violence79 cited
    • 2008Hostile and Hardened? An Experimental Study on (De-)Sensitization to Violence and Suffering Through Playing Video Games72 cited
    • 2012A Social Connection Approach to Corporate Responsibility61 cited
    • 2015Neural Prediction of Communication-Relevant Outcomes58 cited
    • 2015Bridging Media Psychology and Cognitive Neuroscience46 cited