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Developing e-Bug web games to teach microbiology
3 references·3 citing·26 second hop
Developing e-Bug web games to teach microbiology (2011)Developing e-Bug web games to teach micro…Video Games and Education: Designing Learning Systems for an Interactive Age. (2008)Video Games and Education: De…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Problem based learning (2003)Problem based learningInvestigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review (2020)Investigating Serious Games T…Microbiology Learning and Education Online (2016)Microbiology Learning and Edu…Computer games to teach hygiene: an evaluation of the e-Bug junior game (2011)Computer games to teach hygie…Guns, Germs, and Steel: The Fates of Human Societies. (1997)Life on the Screen: Identity in the Age of the Internet (1997)What Video Games Have to Teach Us about Learning and Literacy (2004)A survey of exemplar teachers' perceptions, use, and access of computer-based games and technology for classroom instruction (2012)Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity (2017)Gamification (2019)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Thought and language (1962)Experiential Learning : Experience as the Source of Learning and Development (1983)Serious Games : An Overview (2007)EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)What video games have to teach us about learning and literacy (2003)Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: “Fitter Critters” (2012)Democracy and Education (2015)Bacterial Survivor: An Interactive Game that Combats Misconceptions about Antibiotic Resistance (2018)Serious games for health promotion in adolescents – a systematic scoping review (2022)Problem-Based Learning: An Approach to Medical Education Problem-Based Learning: An Approach to Medical Education, BarrowsHoward S., M.D., TamblynRobyn M., B.Sc. N. Springer Publishing Company, Publishers, 200 Park Avenue South, New York, NY 10003, 206 pp (1980), $19.95. (1981)Effects of Problem-Based Learning: A Meta-Analysis From the Angle of Assessment (2005)The effects of problem-based learning during medical school on physician competency: a systematic review (2007)When is PBL More Effective? A Meta-synthesis of Meta-analyses Comparing PBL to Conventional Classrooms (2009)National Center for Education Statistics (2008)Why some distance education programs fail while others succeed in a global environment (2009)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Serious games continuum: Between games for purpose and experiential environments for purpose (2011)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Social Media Use and Access to Digital Technology in US Young Adults in 2016 (2017)
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References

  • 2003Problem based learning2,241 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 2008Video Games and Education: Designing Learning Systems for an Interactive Age.139 cited

Cited by

  • 2020Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review54 cited
  • 2011Computer games to teach hygiene: an evaluation of the e-Bug junior game51 cited
  • 2016Microbiology Learning and Education Online16 cited

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