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Benefits of a Game-Based Review Module in Chemistry Courses for Nonmajors
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Benefits of a Game-Based Review Module in Chemistry Courses for Nonmajors (2013)Benefits of a Game-Based Review Module in…Chemistry Taboo: An Active Learning Game for the General Chemistry Classroom (2008)Chemistry Taboo: An Active Le…Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Simulations, Games, and Exper…Promoting active learning: strategies for the college classroom (1994)Promoting active learning: st…Active learning : creating excitement in the classroom (1991)Active learning : creating ex…New approaches to adapt escape game activities to large audience in chemical engineering: Numeric supports and students’ participation (2020)New approaches to adapt escap…Go Fischer: An Introductory Organic Chemistry Card Game (2020)Go Fischer: An Introductory O…Design, implementation, and evaluation of a game-based application for aiding chemical engineering and chemistry students to review the organic reactions (2020)Design, implementation, and e…Interactive Computer Game That Engages Students in Reviewing Organic Compound Nomenclature (2018)Interactive Computer Game Tha…A Game-Based Approach to an Entire Physical Chemistry Course (2014)A Game-Based Approach to an E…Serious games for higher education: a framework for reducing design complexity (2008)Gamifying learning experiences: Practical implications and outcomes (2013)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Experience and Education (1986)Emotional Intelligence (1990)Playing Games with International Relations (2005)Creating Simulations for Political Science Education (2006)Simulations and games (2006)Mind, Self, and Society (2015)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Computer game design: Opportunities for successful learning (2008)Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009)“MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education (2021)A technique for measurement of attitudes (1932)Application of escape lab-room to heat transfer evaluation for chemical engineers (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming (2021)Escapp: A Web Platform for Conducting Educational Escape Rooms (2021)Mechanisms before Reactions: A Mechanistic Approach to the Organic Chemistry Curriculum Based on Patterns of Electron Flow (2015)Chemistry Education Research─From Personal Empiricism to Evidence, Theory, and Informed Practice (2018)Escape Classroom: The Leblanc Process—An Educational “Escape Game” (2018)Games, Motivation, and Learning: A Research and Practice Model (2002)The Flipped Classroom (2013)The Flipped Classroom: An Opportunity To Engage Millennial Students Through Active Learning Strategies (2013)Flipping the classroom for English language learners to foster active learning (2014)The Spectral Game: leveraging Open Data and crowdsourcing for education (2009)ChemKarta: A Card Game for Teaching Functional Groups in Undergraduate Organic Chemistry (2015)Is the oxygen atom static or dynamic? The effect of generating animations on students' mental models of atomic structure (2016)Navigating the Bumpy Road to Student-Centered Instruction (1996)On the dynamics of students' approaches to learning: The effects of the teaching/learning environment (2006)Transformational Teaching: Theoretical Underpinnings, Basic Principles, and Core Methods (2012)
this work references cited by second hop

References

  • 1991Active learning : creating excitement in the classroom5,035 cited
  • 1994Promoting active learning: strategies for the college classroom704 cited
  • 1999Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning347 cited
  • 2008Chemistry Taboo: An Active Learning Game for the General Chemistry Classroom57 cited

Cited by

  • 2020New approaches to adapt escape game activities to large audience in chemical engineering: Numeric supports and students’ participation52 cited
  • 2014A Game-Based Approach to an Entire Physical Chemistry Course46 cited
  • 2020Design, implementation, and evaluation of a game-based application for aiding chemical engineering and chemistry students to review the organic reactions40 cited
  • 2018Interactive Computer Game That Engages Students in Reviewing Organic Compound Nomenclature37 cited
  • 2020Go Fischer: An Introductory Organic Chemistry Card Game36 cited

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