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Meaningful Play: Performativity, Interactivity and Semiotics in Video Game Music
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Meaningful Play: Performativity, Interactivity and Semiotics in Video Game Music (2014)Meaningful Play: Performativity, Interact…Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access (2022)Academically meaningful play:…Scoring Alien Worlds: World Music Mashups in 21st Century Sci-Fi and Fantasy TV, Film and Video Games (2021)Scoring Alien Worlds: World M…Child of the Elder Blood: A Semiotics of Folklorism in the Soundtrack of The Witcher 3: Wild Hunt (2020)Child of the Elder Blood: A S…Understanding Video Game Music (2016)Understanding Video Game MusicCreating Felicitous Gaming Experiences: Semiotics and Pragmatics as Tools for Video Game Localisation (2016)Creating Felicitous Gaming Ex…How To Do Things With Words (1975)Simulacra and Simulation (1995)What Video Games Have to Teach Us about Learning and Literacy (2004)Analyzing Modular Smoothness in Video Game Music (2019)Digital Technology and Cultural Practice (2019)Soaring Through the Sky (2019)On Linguistic Aspects of Translation (1959)Course in General Linguistics (1960)Brain mechanisms linking language and action (2005)Key Concepts in Game Localisation Quality (2020)Towards Game Translation User Research (2024)Encyclopedia of religion (2006)The study of ethnomusicology: thirty-one issues and concepts (2006)Musical exoticism: images and reflections (2009)Effectiveness Study on the Correct Interpretation of Point Symbols Using the Online Survey Method on the Example of the Witcher 3: Wild Hunt (2024)Rules of Play: Game Design Fundamentals (2003)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Games, Design, and Learning (2015)A History of Film Music (2008)Reality is broken: why games make us better and how they can change the world (2012)Ubiquitous Listening: Affect, Attention, and Distributed Subjectivity (2014)
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  • 2016Understanding Video Game Music159 cited
  • 2022Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access31 cited
  • 2016Creating Felicitous Gaming Experiences: Semiotics and Pragmatics as Tools for Video Game Localisation21 cited
  • 2020Child of the Elder Blood: A Semiotics of Folklorism in the Soundtrack of The Witcher 3: Wild Hunt9 cited
  • 2021Scoring Alien Worlds: World Music Mashups in 21st Century Sci-Fi and Fantasy TV, Film and Video Games2 cited

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