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“Interactive surfaces” technology as a potential tool to stimulate physical activity in psychogeriatric nursing home residents
2 references·1 citing·12 second hop
“Interactive surfaces” technology as a potential tool to stimulate physical activity in psychogeriatric nursing home residents (2014)“Interactive surfaces” technology as a po…‘Gamification’: Influencing health behaviours with games (2013)‘Gamification’: Influencing h…Participant observation: a guide for fieldworkers (2011)Participant observation: a gu…Potential of virtual reality to meaningfully engage adults living with dementia in care settings: A scoping review (2023)Potential of virtual reality …Gamification. using game-design elements in non-gaming contexts (2011)Thinking, Fast and Slow (2011)Role of Video Games in Improving Health-Related Outcomes (2012)The use of gamification mechanics to increase employee and user engagement in participative healthcare services (2017)The effects of gamified customer benefits and characteristics on behavioral engagement and purchase: Evidence from mobile exercise application uses (2018)Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review (2019)Scoping studies: towards a methodological framework (2005)Content analysis and thematic analysis: Implications for conducting a qualitative descriptive study (2013)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)Participant Observation as a Data Collection Method (2008)Alternative Media and Social Networking Sites: The Politics of Individuation and Political Participation (2011)Collaborative Analysis of Qualitative Data (2014)
this work references cited by second hop

References

  • 2011Participant observation: a guide for fieldworkers2,411 cited
  • 2013‘Gamification’: Influencing health behaviours with games319 cited

Cited by

  • 2023Potential of virtual reality to meaningfully engage adults living with dementia in care settings: A scoping review11 cited

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