Visual Art / Virtual Art: Teaching Technology for MeaningKerry Freedman1997-07-01articleArt Education29 citationsclosedNo readable copy stored yet — this record is metadata only.Art Education and DevelopmentArt, Technology, and CultureLiteracy, Media, and EducationAbstract(1997). Visual Art / Virtual Art: Teaching Technology for Meaning. Art Education: Vol. 50, Literacy, Media, and Meaning, pp. 6-12.Citations in this libraryStored only when both papers are in the corpus — 29 citations exist upstream.References2003Television, Audiences and Cultural Studies1989THE POWER OF IMAGES1991The Power of Images: Studies in the History and Theory of Response1995Disturbing Pleasures: Learning Popular Culture1990Popular culture, schooling, and everyday life1986Comparison Of Computer-Assisted Cooperative, Competitive, And Individualistic Learning1996Postmodern Art Education: An Approach to Curriculum1991The technological gender gap: Evidence and recommendations for educators and computer-based instruction designersCited by2018Game On!—Teaching Video Game Studies in the Arts Classroom