SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Purpose and Learning Benefits of Simulations: A Design and Development Perspective
7 references·6 citing·45 second hop
Purpose and Learning Benefits of Simulations: A Design and Development Perspective (2001)Purpose and Learning Benefits of Simulati…Fundamentals of Corporate Finance (2018)Fundamentals of Corporate Fin…Managerial Accounting (2009)Managerial AccountingThe Validity of Games (1998)The Validity of GamesDeveloping a Scientific Knowledge of Simulation/Gaming (1998)Developing a Scientific Knowl…The Effectiveness of Business Games in Strategic Management Course Work (1997)The Effectiveness of Business…Principles of Management: An Analysis of Managerial Functions (1972)Principles of Management: An …Dividend Policy, Growth, and the Valuation of Shares (1961)Dividend Policy, Growth, and …Keep It Simple (2015)Keep It SimpleERP-based simulation as a learning environment for SME business (2012)ERP-based simulation as a lea…Educational Validity of Business Gaming Simulation: A Research Methodology Framework (2010)Educational Validity of Busin…Action, Not Talk: A Simulation of Risk Communication During the First Hours of a Pandemic (2008)Action, Not Talk: A Simulatio…Changing mental models: Business simulation exercises (2005)Changing mental models: Busin…Perceptions of the Value of Microworld Simulation: Research Note (2004)Perceptions of the Value of M…Feedback and Self-Regulated Learning: A Theoretical Synthesis (1995)Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)The Power of Feedback (2007)Experimental and Quasi-Experimental Designs for Research (1963)Reason, Truth and History (1981)Experiential Learning : Experience as the Source of Learning and Development (1983)Constructs of Simulation Evaluation (2002)Unpacking the potential of educational gaming: A new tool for gaming research (2007)Why Simulation Games Work-In Search of the Active Substance: A Synthesis (2010)Foundations of Behavioral Research (1974)From Rhetoric to Reality: Business Games as Educational Tools (2007)Current Issues and Future Directions in Simulation-Based Training (2008)Towards a manager's mental model: Conceptual change through business simulation (2021)Business Research Methods (2022)Organizational psychology : an experiential approach (1971)The Role of Management Games and Simulations in Education and Research (1990)Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)Strategic Management and Business Policy (2012)A Proof-of-Concept Study of Game-Based Learning in Higher Education (2016)Case Study Research: Design and Methods (1984)Case study research: design and methods (2011)Bringing active learning into the accounting classroom (2018)Mediation effect of students’ perception of accounting on the relationship between game-based learning and learning approaches (2021)Simulation-Based Training via a “Readymade” Virtual World Platform: Teaching and Learning With Minecraft Education (2021)DISTRIBUTION OF INCOMES OF CORPORATIONS AMONG DIVIDENDS, RETAINED EARNINGS AND TAXES (1956)The Cost of Capital, Corporation Finance and the Theory of Investment (1958)The Behavior of Stock-Market Prices (1965)The Pricing of Options and Corporate Liabilities (1973)Determinants of corporate borrowing (1977)Construct validity in psychological tests. (1955)Epistemological and methodological bases of naturalistic inquiry (1982)Problems of Reliability and Validity in Ethnographic Research (1982)The Design and Evolution of a Simulation/Game for Teaching Information Systems Development (2000)KM QUEST: A collaborative Internet-based simulation game (2003)A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems (2018)A Conspectus of Management Control Theory: 1900-1972. (1974)Budgetary participation, agreement on evaluation criteria and managerial performance: A research note (1990)Reviewing the European excellence model from a management control view (2008)A contingency model of perceived effectiveness in accounting information systems (2000)The association between activity-based costing and improvement in financial performance (2002)Treatment and recycling system optimisation with activity-based costing in WEEE reverse logistics management: an environmental supply chain perspective (2008)The Influence of Organizational Acquisition Experience on Acquisition Performance: A Behavioral Learning Perspective (1999)The Relationship Between Corporate Philanthropy And Shareholder Wealth: A Risk Management Perspective (2005)The relationship between corporate social responsibility and shareholder value: an empirical test of the risk management hypothesis (2008)
this work references cited by second hop

References

  • 1961Dividend Policy, Growth, and the Valuation of Shares6,554 cited
  • 2018Fundamentals of Corporate Finance1,477 cited
  • 2009Managerial Accounting274 cited
  • 1972Principles of Management: An Analysis of Managerial Functions204 cited
  • 1998Developing a Scientific Knowledge of Simulation/Gaming168 cited
  • 1997The Effectiveness of Business Games in Strategic Management Course Work168 cited
  • 1998The Validity of Games136 cited

Cited by

  • 2010Educational Validity of Business Gaming Simulation: A Research Methodology Framework52 cited
  • 2015Keep It Simple43 cited
  • 2005Changing mental models: Business simulation exercises36 cited
  • 2008Action, Not Talk: A Simulation of Risk Communication During the First Hours of a Pandemic30 cited
  • 2004Perceptions of the Value of Microworld Simulation: Research Note25 cited
  • 2012ERP-based simulation as a learning environment for SME business22 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work