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At the second half of the past century, a new learning design appeared at Higher Education, based in technology enhanced virtual environments: e-learning. At the same time, conventional institutions adopted these ICT, generating “Blended Learning”. The most of e-learning systems do not differ of traditional ODL, but enhanced by technology. Two new lines have appeared with the new century: one is centred in developing a new model for e-learning. The other mixes F2F and virtual resources in a mixed way. Blended Learning is defined as a system where F2F and virtual situations are mixed, based in the more adequate technology for each need. This text will review some technologies, trying to offer a new model for their implementation.
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Stored only when both papers are in the corpus — 48 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.