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We present Dyseggxia, a game application with word exercises for children with dyslexia. We design the content of the game combining linguistic and pedagogical criteria as well as corpus analysis. The main contributions are (i) designing exercises by using the analysis of errors written by people with dyslexia and (i) presenting Spanish reinforcement exercises in the form of a computer game. The game is available for free on iOS and Android.
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Stored only when both papers are in the corpus — 52 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.