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Gamification informally refers to making a system more game-like. More specifically, gamification denotes applying game mechanics to a non-game system. We theorize that gamification success depends on the game mechanics employed and their effects on user motivation and immersion. The proposed theory may be tested using an experiment or questionnaire study.
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Stored only when both papers are in the corpus — 41 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.