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Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes
16 references·6 citing·38 second hop
Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes (2010)Violent and nonviolent video games produc…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Social psychology: handbook of basic principles (2008)Social psychology: handbook o…An update on the effects of playing violent video games (2003)An update on the effects of p…Human Aggression (2002)Human AggressionH UMAN A GGRESSION (2002)H UMAN A GGRESSIONThe automated will: Nonconscious activation and pursuit of behavioral goals. (2001)The automated will: Nonconsci…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…International Affective Picture System (IAPS): Instruction Manual and Affective Ratings (Tech. Rep. No. A-4) (1999)International Affective Pictu…Social psychology: handbook of basic principles (1997)Social psychology: handbook o…The Aggression Questionnaire. (1992)The Aggression Questionnaire.The Aggression Questionnaire. (1992)The Aggression Questionnaire.On the formation and regulation of anger and aggression: A cognitive-neoassociationistic analysis. (1990)On the formation and regulati…Measuring individual differences in empathy: Evidence for a multidimensional approach. (1983)Measuring individual differen…Social Learning Theory. (1978)Social Learning Theory.Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1 (1967)Aggressive behavior and physi…Video games and close relations: Attachment and empathy as predictors of children's and adolescents' video game social play and socio-emotional functioning (2020)Video games and close relatio…Morality matters? Consumer identification with celebrity endorsers in China (2017)Morality matters? Consumer id…Perspective taking and decision-making in educational game play: A mixed-methods study (2016)Perspective taking and decisi…Violent Video Games and the Military: Recruitment, Training, and Treating Mental Disability (2014)Violent Video Games and the M…Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior (2013)Failure to Demonstrate That P…Effects of Prosocial, Neutral, and Violent Video Games on College Students' Affect (2012)Effects of Prosocial, Neutral…A multidimensional approach to individual differences in empathy (1980)The revised UCLA Loneliness Scale: Concurrent and discriminant validity evidence. (1980)Social dominance orientation: A personality variable predicting social and political attitudes. 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873 cited
  • 2003An update on the effects of playing violent video games740 cited
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    • 2012Effects of Prosocial, Neutral, and Violent Video Games on College Students' Affect83 cited
    • 2016Perspective taking and decision-making in educational game play: A mixed-methods study58 cited
    • 2017Morality matters? Consumer identification with celebrity endorsers in China16 cited
    • 2014Violent Video Games and the Military: Recruitment, Training, and Treating Mental Disability9 cited