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Textopia: designing a locative literary reader
7 references·0 citing·25 second hop
Textopia: designing a locative literary reader (2009)Textopia: designing a locative literary r…Mapping Literature: Towards a Geography of Fiction (2009)Mapping Literature: Towards a…Connecting Real and Imaginary Places through Geospatial Technologies: Examples from Set-jetting and Art-oriented Tourism (2009)Connecting Real and Imaginary…Graphs, maps, trees: abstract models for a literary history (2006)Graphs, maps, trees: abstract…Critical Theory and the Challenge of New Media (2003)Critical Theory and the Chall…The Language of New Media (2002)The Language of New MediaComputer Game Studies, Year One. (2001)Computer Game Studies, Year O…Atlas of the European Novel 1800-1900 (1998)Atlas of the European Novel 1…Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Knowledge and Critical Pedagogy (2008)Documents and Bureaucracy (2010)The Platformization of the Web: Making Web Data Platform Ready (2015)Thirdspace: Journeys to Los Angeles and other Real-and-Imagined Places (1998)Thirdspace: Journeys to Los Angeles and Other Real-and-Imagined Places (1998)The tourist gaze (2002)The Processual Intertextuality of Literary Cartographies: Critical and Digital Practices (2011)Developments and key issues in tourism mobilities (2013)Mapping stories: representing urban everyday narratives and operations (2019)Locative Media and Mediated Localities: An Introduction to Media Geography (2010)Mapping Literature: Visualisation of Spatial Uncertainty in Fiction (2011)How can we map stories? A cybercartographic application for narrative cartography (2013)The Anthropology of Texts, Persons and Publics (2007)Cartography I (2011)Time and the Moment in Victorian Literature and Society (2011)CRITICAL QUESTIONS FOR BIG DATA (2012)Big Data, new epistemologies and paradigm shifts (2014)The SAGE Handbook of Social Media Research Methods (2016)Living a Virtual Life: Social Dynamics of Online Gaming. (2004)A Short and Simple Definition of What a Videogame Is (2005)Video Game Genre, Evolution and Innovation (2009)MyMemories?: Personal Digital Archive Fever and Facebook (2009)Constructive Comments? (2018)Strategies for Creating Successful Soundless Video Advertisements (2018)
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References

  • 2002The Language of New Media5,017 cited
  • 2006Graphs, maps, trees: abstract models for a literary history1,401 cited
  • 2001Computer Game Studies, Year One.384 cited
  • 1998Atlas of the European Novel 1800-1900286 cited
  • 2009Mapping Literature: Towards a Geography of Fiction135 cited
  • 2009Connecting Real and Imaginary Places through Geospatial Technologies: Examples from Set-jetting and Art-oriented Tourism44 cited
  • 2003Critical Theory and the Challenge of New Media26 cited

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