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The purpose of this study was to investigate senior Chinese adults' potential acceptance of computer game-based learning (CGBL) by probing their perceptions of computer game play and their perceived impacts of game play on their learning of computer skills and life satisfaction. A total of 60 senior adults from a local senior adult learning center in Lishui, China participated in this study. Multiple data collection methods were applied, including a survey and a follow-up interview. The interview data was reported as a descriptive story to augment the survey findings. Results of the study disclosed that most participants perceived computer game play positively. They believed playing computer games contributed to their learning of computer skills and improved their life satisfaction.
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