Interacting through avatars: Virtual worlds as a context for online educationAlexandra Petrakou2009-11-29articleComputers & Education215 citationsclosedNo readable copy stored yet — this record is metadata only.Online and Blended LearningVirtual Reality Applications and ImpactsEducational Technology in LearningAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 215 citations exist upstream.References1999What do you mean by collaborative learning?1996Research on Cooperative Learning and Achievement: What We Know, What We Need to Know2003Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research2000Collaborative Learning: Cognitive and Computational Approaches1999Building Learning Communities in Cyberspace: Effective Strategies for the Online Classroom1999Collaborative learning : cognitive and computational approaches2005‘Distance education’ and ‘e-learning’: Not the same thing2003Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance LearningCited by2012Using Business Simulations As Authentic Assessment Tools2015The effects of collaborative models in second life on French learning