Playful public participation in urban planning: A case study for online serious gamesAlenka Poplin2011-12-16articleComputers Environment and Urban Systems232 citationsclosedNo readable copy stored yet — this record is metadata only.Educational Games and GamificationGeographic Information Systems StudiesSmart Cities and TechnologiesAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 232 citations exist upstream.References1951Homo Ludens: A Study of the Play-Element in Culture.1993Reengineering the corporation: A manifesto for business revolution2003Rules of Play: Game Design Fundamentals2013Play, Dreams And Imitation In Childhood2007Citizens as sensors: the world of volunteered geography1978Theories of Human Communication1990Reengineering Work: Don’t Automate, Obliterate1986General System TheoryCited by2018All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance2020Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling2013Digital Serious Game for Urban Planning: “B3—Design Your Marketplace!”2016The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues2021Mapping Participatory Methods in the Urban Development Process: A Systematic Review and Case-Based Evidence Analysis2015Game-Based Learning for Green Building Education2015How user-friendly are online interactive maps? Survey based on experiments with heterogeneous users2017Renewal strategies and neighborhood participation on urban blight