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An overview of distributed simulation of discrete event systems and the issues associated with it. Alternative approaches for decomposing the simulation into tasks that can be run on separate processors are described, and the potential parallelism associated with certain kinds of decomposition is studied. Existing synchronization algorithms are discussed. An attempt is made throughout to show what decomposition approaches and synchronization algorithms may be appropriate depending on properties of the application and the multiprocessor architecture. Empirical and analytical performance studies are described, where available.>
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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