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The Garden of Chances is a computer-generated artwork that makes a link between the realworld climate and a virtual garden of abstract, colored shapes. When the artwork is functioning all day long and all year round, the spectator can see the evolution of the climate as the time passes. The software has been developed as a simulation of a real ecosystem and it relies on multi-agent techniques. In this article, the authors present the basic principles of the software and explain how they use it as a tool to explore both art processes and multi-agent issues of emergence and interpretation.
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Stored only when both papers are in the corpus — 14 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.