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Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback
11 references·16 citing·41 second hop
Dynamic Difficulty Adjustment in Computer Games Through Real-Time Anxiety-Based Affective Feedback (2009)Dynamic Difficulty Adjustment in Computer…Flow in games (and everything else) (2007)Flow in games (and everything…A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (2007)A fuzzy physiological approac…An empirical study of machine learning techniques for affect recognition in human–robot interaction (2006)An empirical study of machine…Toward detecting emotions in spoken dialogs (2005)Toward detecting emotions in …GameFlow (2005)GameFlowEmotion recognition system using short-term monitoring of physiological signals (2004)Emotion recognition system us…Emotion recognition from physiological signals using wireless sensors for presence technologies (2004)Emotion recognition from phys…A Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…Real Time Face Detection and Facial Expression Recognition: Development and Applications to Human Computer Interaction. (2003)Real Time Face Detection and …Emotion recognition in human-computer interaction (2001)Emotion recognition in human-…Affective Computing (1997)Affective ComputingSelf-Supervised Learning for ECG-Based Emotion Recognition (2020)Self-Supervised Learning for …Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review (2020)Peripheral-physiological and …Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles (2020)Keep Calm and Ride Along: Pas…An Investigation of Various Machine and Deep Learning Techniques Applied in Automatic Fear Level Detection and Acrophobia Virtual Therapy (2020)An Investigation of Various M…"Let's Get Physiological, Physiological!" (2020)"Let's Get Physiological, Phy…Exploring the effects of a serious game-based learning package for disaster prevention education: The case of Battle of Flooding Protection (2019)Exploring the effects of a se…Adapting Software with Affective Computing: A Systematic Review (2019)Adapting Software with Affect…The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human–Computer Interaction (2016)The Psychophysiology Primer: …Adaptation in Affective Video Games: A Literature Review (2016)Adaptation in Affective Video…Player–video game interaction: A systematic review of current concepts (2015)Player–video game interaction…Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training (2014)Affective computing vs. affec…Valence, arousal and dominance in the EEG during game play (2012)Valence, arousal and dominanc…Detecting Naturalistic Expressions of Nonbasic Affect Using Physiological Signals (2012)Detecting Naturalistic Expres…A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing (2012)A survey of methods for data …A review of the use of psychophysiological methods in game research (2011)A review of the use of psycho…Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task (2010)Optimal Arousal Identificatio…The expression of the emotions in man and animals. 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(1996)Assessing agreement on classification tasks: the kappa statistic (1996)Analysis of emotion recognition using facial expressions, speech and multimodal information (2004)Emotional speech recognition: Resources, features, and methods (2006)Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Designing games with a purpose (2008)Measuring and defining the experience of immersion in games (2008)The benefits of playing video games. (2013)Comprehensive database for facial expression analysis (2002)Authentic facial expression analysis (2006)Automatic Recognition of Facial Actions in Spontaneous Expressions (2006)Face Expression Recognition and Analysis: The State of the Art (2012)Emotion elicitation using films (1995)Toward an integrative theory of training motivation: A meta-analytic path analysis of 20 years of research. 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this work references cited by second hop

References

  • 1997Affective Computing7,373 cited
  • 2001Emotion recognition in human-computer interaction2,601 cited
  • 2005GameFlow2,122 cited
  • 2004A Theory of Fun for Game Design1,110 cited
  • 2007Flow in games (and everything else)1,013 cited
  • 2005Toward detecting emotions in spoken dialogs969 cited
  • 2004Emotion recognition system using short-term monitoring of physiological signals942 cited
  • 2003Real Time Face Detection and Facial Expression Recognition: Development and Applications to Human Computer Interaction.578 cited
  • 2007A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies538 cited
  • 2004Emotion recognition from physiological signals using wireless sensors for presence technologies369 cited
  • 2006An empirical study of machine learning techniques for affect recognition in human–robot interaction313 cited

Cited by

  • 2011A review of the use of psychophysiological methods in game research288 cited
  • 2012A survey of methods for data fusion and system adaptation using autonomic nervous system responses in physiological computing163 cited
  • 2015Player–video game interaction: A systematic review of current concepts160 cited

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2010
Optimal Arousal Identification and Classification for Affective Computing Using Physiological Signals: Virtual Reality Stroop Task
148 cited
  • 2012Valence, arousal and dominance in the EEG during game play146 cited
  • 2020Self-Supervised Learning for ECG-Based Emotion Recognition146 cited
  • 2012Detecting Naturalistic Expressions of Nonbasic Affect Using Physiological Signals132 cited
  • 2019Exploring the effects of a serious game-based learning package for disaster prevention education: The case of Battle of Flooding Protection126 cited
  • 2016The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human–Computer Interaction111 cited
  • 2020Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles110 cited
  • 2020Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review96 cited
  • 2020An Investigation of Various Machine and Deep Learning Techniques Applied in Automatic Fear Level Detection and Acrophobia Virtual Therapy82 cited
  • 2016Adaptation in Affective Video Games: A Literature Review80 cited
  • 2019Adapting Software with Affective Computing: A Systematic Review76 cited
  • 2014Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training71 cited
  • 2020"Let's Get Physiological, Physiological!"70 cited