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Computing a quasi-perfect equilibrium of a two-player game
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Computing a quasi-perfect equilibrium of a two-player game (2009)Computing a quasi-perfect equilibrium of …Finding equilibria in large sequential games of imperfect information (2006)Finding equilibria in large s…Exponentially Many Steps for Finding a Nash Equilibrium in a Bimatrix Game (2004)Exponentially Many Steps for …Computing Normal Form Perfect Equilibria for Extensive Two-Person Games (2002)Computing Normal Form Perfect…Representations and solutions for game-theoretic problems (1997)Representations and solutions…Handbook of Computational Economics (1996)Handbook of Computational Eco…Efficient Computation of Equilibria for Extensive Two-Person Games (1996)Efficient Computation of Equi…Efficient Computation of Behavior Strategies (1996)Efficient Computation of Beha…COMPUTATION OF EQUILIBRIA IN FINITE GAMES (1996)COMPUTATION OF EQUILIBRIA IN …Chapter 2 Computation of equilibria in finite games (1996)Chapter 2 Computation of equi…Fast algorithms for finding randomized strategies in game trees (1994)Fast algorithms for finding r…A relation between perfect equilibria in extensive form games and proper equilibria in normal form games (1984)A relation between perfect eq…Sequential Equilibria (1982)Sequential EquilibriaComputing sequential equilibria using agent quantal response equilibria (2009)Computing sequential equilibr…Non-Cooperative Games (1951)Reexamination of the perfectness concept for equilibrium points in extensive games (1975)Signaling Games and Stable Equilibria (1987)Exploring bidding strategies for market-based scheduling (2003)Nashification and the Coordination Ratio for a Selfish Routing Game (2003)A solution to matching with preferences over colleagues (2006)11. Extensive Games and the Problem of Information (1953)Evolutionary stability with equilibrium entrants (1992)On Forward Induction (2008)Pairwise-stability and nash equilibrium in network formation (2009)Equilibrium Points of Bimatrix Games (1964)Non-cooperative games (1989)Computing equilibria for two person games (1996)Chapter 45 Computing equilibria for two-person games (2002)An efficient heuristic approach for security against multiple adversaries (2007)Theory of games and economic behavior (2019)Nash and correlated equilibria: Some complexity considerations (1989)Complexity of Mechanism Design (2002)New complexity results about Nash equilibria (2008)Algorithmic Mechanism Design (2001)On the Complexity of Two-PlayerWin-Lose Games (2005)The complexity of computing a Nash equilibrium (2005)On the Strategic Stability of Equilibria (1986)Approximate Solutions for Partially Observable Stochastic Games with Common Payoffs (2004)Existence and Uniqueness of Equilibrium Points for Concave N-Person Games (1965)The Structure and Complexity of Nash Equilibria for a Selfish Routing Game (2002)Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms (2004)Computational Methods for the Study of Dynamic Economies (2001)Estimating dynamic equilibrium economies: linear versus nonlinear likelihood (2005)Computable Markov-perfect industry dynamics (2010)Lossless abstraction of imperfect information games (2007)Using Game Theory for Los Angeles Airport Security (2009)An Evolutionary Approach to Norms (1986)Equilibrium Political Budget Cycles (1987)Domestic Political Audiences and the Escalation of International Disputes (1994)
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  • 1997Representations and solutions for game-theoretic problems180 cited
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  • 1996Chapter 2 Computation of equilibria in finite games160 cited
  • 1984A relation between perfect equilibria in extensive form games and proper equilibria in normal form games144 cited
  • 2004Exponentially Many Steps for Finding a Nash Equilibrium in a Bimatrix Game106 cited
  • 2002Computing Normal Form Perfect Equilibria for Extensive Two-Person Games74 cited
  • 2006Finding equilibria in large sequential games of imperfect information45 cited

Cited by

  • 2009Computing sequential equilibria using agent quantal response equilibria32 cited

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