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The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning
16 references·13 citing·39 second hopsampled
The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning (2011)The effects of peer intrinsic and extrins…Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)Using PLS Path Modeling for A…Perspective—Tacit Knowledge and Knowledge Conversion: Controversy and Advancement in Organizational Knowledge Creation Theory (2009)Perspective—Tacit Knowledge a…An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)An Educational Psychology Suc…Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Who plays, how much, and why?…Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation (2008)Acceptance of blog usage: The…Interest Alignment and Competitive Advantage (2007)Interest Alignment and Compet…Strangers and friends (2006)Strangers and friendsWhy Should I Share? Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice1 (2005)Why Should I Share? Examining…Why should i share? examining social capital and knowledge contribution in electronic networks of practice (2005)Why should i share? examining…Consumer behavior in online game communities: A motivational factor perspective (2005)Consumer behavior in online g…Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate1 (2005)Behavioral Intention Formatio…Addiction to the Internet and Online Gaming (2005)Addiction to the Internet and…User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Proceedings of the 6th international conference on Learning sciences (2004)Proceedings of the 6th intern…Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Why do people play on-line ga…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Social advocacy: a conceptual model to extend post-intervention effectiveness (2023)Social advocacy: a conceptual…Gift of fantasy: investigating how fantasy in digital game impacts game brand immersion (2022)Gift of fantasy: investigatin…Applying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling (2022)Applying cognitive evaluation…Motivations of playing digital games: A review and research agenda (2021)Motivations of playing digita…The Challenge of Increasing the Effectiveness of Learning by Using Active Methodologies (2020)The Challenge of Increasing t…Psychological Empowerment and Project Success: The Role of Knowledge Sharing (2020)Psychological Empowerment and…Continued use of an interactive computer game-based visual perception learning system in children with developmental delay (2017)Continued use of an interacti…Analyzing gameplay data to inform feedback loops in The Radix Endeavor (2017)Analyzing gameplay data to in…Using an educational computer program to enhance student performance in financial accounting (2016)Using an educational computer…A Large-Scale Blended and Flipped Class: Class Design and Investigation of Factors Influencing Students' Intention to Learn (2016)A Large-Scale Blended and Fli…The Effect of Cooperative Learning on Students’ Achievement and Views on the Science and Technology Course (2015)The Effect of Cooperative Lea…Promoting sales of online games through customer engagement (2015)Promoting sales of online gam…GAMIFICATION IS ALL ABOUT FUN: THE ROLE OF INCENTIVE TYPE AND COMMUNITY COLLABORATION (2014)GAMIFICATION IS ALL ABOUT FUN…A Coefficient of Agreement for Nominal Scales (1960)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Situated Learning: Legitimate Peripheral Participation. 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(1988)Firm Resources and Sustained Competitive Advantage (1991)Dynamic capabilities and strategic management (1997)Firm resources and sustained competitive advantage (2004)Knowledge sharing, intellectual capital and firm performance (2014)Does incremental and radical innovation performance depend on different types of knowledge accumulation capabilities and organizational size? (2015)Evaluating the role of social capital, tacit knowledge sharing, knowledge quality and reciprocity in determining innovation capability of an organization (2019)Situated Learning (1991)Social network, social trust and shared goals in organizational knowledge sharing (2008)Consumer experiences, attitude and behavioral intention toward online food delivery (OFD) services (2016)Investigating the impact of social media advertising features on customer purchase intention (2018)A meta-analysis of the technology acceptance model (2006)A systematic literature review of empirical evidence on computer games and serious games (2012)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 2009Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration14,931 cited
  • 2005Behavioral Intention Formation in Knowledge Sharing: Examining the Roles of Extrinsic Motivators, Social-Psychological Forces, and Organizational Climate14,341 cited
  • 2005Why Should I Share? Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice13,909 cited
  • 2004User Acceptance of Hedonic Information Systems13,849 cited
  • 2005Why should i share? examining social capital and knowledge contribution in electronic networks of practice3,534 cited
  • 2009An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning2,709 cited
  • 2003Why do people play on-line games? An extended TAM with social influences and flow experience2,006 cited
  • 2009Perspective—Tacit Knowledge and Knowledge Conversion: Controversy and Advancement in Organizational Knowledge Creation Theory1,939 cited
  • 2008Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation1,728 cited
  • 2008Who plays, how much, and why? Debunking the stereotypical gamer profile706 cited
  • 2005Addiction to the Internet and Online Gaming685 cited
  • 2005Consumer behavior in online game communities: A motivational factor perspective494 cited

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  • 2004Proceedings of the 6th international conference on Learning sciences482 cited
  • 2006Strangers and friends417 cited
  • 2007Interest Alignment and Competitive Advantage364 cited
  • Cited by

    • 2015Promoting sales of online games through customer engagement220 cited
    • 2021Motivations of playing digital games: A review and research agenda118 cited
    • 2015The Effect of Cooperative Learning on Students’ Achievement and Views on the Science and Technology Course90 cited
    • 2022Applying cognitive evaluation theory to analyze the impact of gamification mechanics on user engagement in resource recycling89 cited
    • 2016A Large-Scale Blended and Flipped Class: Class Design and Investigation of Factors Influencing Students' Intention to Learn58 cited
    • 2017Continued use of an interactive computer game-based visual perception learning system in children with developmental delay54 cited
    • 2017Analyzing gameplay data to inform feedback loops in The Radix Endeavor46 cited
    • 2020The Challenge of Increasing the Effectiveness of Learning by Using Active Methodologies30 cited
    • 2014GAMIFICATION IS ALL ABOUT FUN: THE ROLE OF INCENTIVE TYPE AND COMMUNITY COLLABORATION30 cited
    • 2016Using an educational computer program to enhance student performance in financial accounting24 cited
    • 2020Psychological Empowerment and Project Success: The Role of Knowledge Sharing23 cited
    • 2022Gift of fantasy: investigating how fantasy in digital game impacts game brand immersion13 cited
    • 2023Social advocacy: a conceptual model to extend post-intervention effectiveness8 cited