On the core and nucleolus of minimum cost spanning tree gamesDaniel Granot, Gur Huberman1984-07-01articleMathematical Programming151 citationsclosedNo readable copy stored yet — this record is metadata only.Game Theory and Voting SystemsComplexity and Algorithms in GraphsGame Theory and ApplicationsAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 151 citations exist upstream.References1969The Nucleolus of a Characteristic Function Game1965The kernel of a cooperative game1979Geometric Properties of the Kernel, Nucleolus, and Related Solution Concepts1973A Simple Expression for the Shapley Value in a Special Case1976On cost allocation for a spanning tree: A game theoretic approach1962Incentives, Decentralized Control, the Assignment of Joint Costs and Internal Pricing1981Minimum cost spanning tree games1978Computational Complexity of the Game Theory Approach to Cost Allocation for a TreeCited by2007A fair rule in minimum cost spanning tree problems1986A generalized linear production model: A unifying model2003Cost monotonicity, consistency and minimum cost spanning tree games1995Chapter 9 Network models in economics2002An Integrated Transport System for Alacant's Students. UNIVERCITY