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Accesibilidad y usabilidad de las aplicaciones computarizadas de estimulación cognitiva: Telecognitio®
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Accesibilidad y usabilidad de las aplicaciones computarizadas de estimulación cognitiva: Telecognitio® (2010)Accesibilidad y usabilidad de las aplicac…ICT and Older People: Beyond Usability (2009)ICT and Older People: Beyond …Understanding Older Adults' Attitudes and Adoption of Residential Technologies (2008)Understanding Older Adults' A…Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Factors predicting the use of…Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project (2006)Cognition, technology and gam…Designing for Older Adults: Principles and Creative Human Factors Approaches (2004)Designing for Older Adults: P…Designing for Older Adults (2004)Designing for Older AdultsExercise Prescribing: Computer Application in Older Adults (2002)Exercise Prescribing: Compute…DESIGNING USER INTERFACES FOR OLDER ADULTS (1997)DESIGNING USER INTERFACES FOR…Usability evaluation of the eHealth Long Lasting Memories program in Spanish elderly people (2019)Usability evaluation of the e…Designing a Computer-based Rehabilitation Solution for Older Adults: The Importance of Testing Usability. (2013)Designing a Computer-based Re…A Rehabilitation Tool Designed for Intensive Web-Based Cognitive Training: Description and Usability Study (2013)A Rehabilitation Tool Designe…Usability assessment of a pervasive system to assist caregivers in dealing with repetitive behaviors of patients with dementia (2011)Usability assessment of a per…Introduction to psychology (1953)Handbook of the Psychology of Aging (1990)Design Lessons for Older Adult Personal Health Records Software from Older Adults (2011)Uses and gratifications of computers in South African elderly people (2015)Handbook of the Psychology of Aging (2016)Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Putting brain training to the test (2010)Training and plasticity of working memory (2010)Design guidelines and usability for cognitive stimulation through technology in Mexican older adults (2021)Ecology and the aging process. (1973)Psychological perspectives on successful aging: The model of selective optimization with compensation (1990)The implications of information and communication technology use for the social well-being of older adults (2015)Effects of digital engagement on the quality of life of older people (2016)Older adults and mobile technology: Factors that enhance and inhibit utilization in the context of behavioral health (2017)Diffusion of innovations (2003)E-mail Survey Response Rates: A Review (2006)Future ageing: Welfare technology practices for our future older selves (2018)Diffusion of Innovations 1 (2019)‘I am the master of my fate’: digital technology paradoxes and the coping strategies of older consumers (2021)Understanding self-service technology adoption by “older” consumers (2021)EFFECTS OF AGE AND TRAINING FORMATS ON BASIC COMPUTER SKILL ACQUISITION IN OLDER ADULTS (1998)A Survey of World Wide Web Use in Middle-Aged and Older Adults (2000)Social Foundations of Thought and Action (2002)Evaluating the Effectiveness of a Multimedia Program on Home Safety (2003)Technology Studies to Meet the Needs of People With Dementia and Their Caregivers (2008)The meaning of everyday technology as experienced by people with dementia who live alone (2008)Exploring the accessibility and appeal of surface computing for older adult health care support (2010)The CES-D Scale (1977)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Older adults talk technology: Technology usage and attitudes (2010)Older Adults Perceptions of Technology and Barriers to Interacting with Tablet Computers: A Focus Group Study (2017)Understanding factors influencing the adoption of mHealth by the elderly: An extension of the UTAUT model (2017)Varieties of attention (1984)The handbook of aging and cognition (1992)The processing-speed theory of adult age differences in cognition. (1996)Never Too Old to Play: The Appeal of Digital Games to an Older Audience (2010)A Review of Gamification for Health-Related Contexts (2014)Ethics and acceptance of smart homes for older adults (2021)Aging and Information Technology Use (2009)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Survey research methods (2014)Make it delightful: Customers' experience, satisfaction and loyalty in Malaysian theme parks (2016)From Intervention to Co-constitution: New Directions in Theorizing about Aging and Technology (2018)Technology Adoption by Older Adults: Findings From the PRISM Trial (2018)
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References

  • 2006Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create).2,100 cited
  • 2004Designing for Older Adults775 cited
  • 2004Designing for Older Adults: Principles and Creative Human Factors Approaches388 cited
  • 2009ICT and Older People: Beyond Usability203 cited
  • 2006Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project183 cited
  • 2008Understanding Older Adults' Attitudes and Adoption of Residential Technologies66 cited
  • 1997DESIGNING USER INTERFACES FOR OLDER ADULTS36 cited
  • 2002Exercise Prescribing: Computer Application in Older Adults27 cited

Cited by

  • 2013A Rehabilitation Tool Designed for Intensive Web-Based Cognitive Training: Description and Usability Study61 cited
  • 2011Usability assessment of a pervasive system to assist caregivers in dealing with repetitive behaviors of patients with dementia21 cited
  • 2013Designing a Computer-based Rehabilitation Solution for Older Adults: The Importance of Testing Usability.18 cited
  • 2019Usability evaluation of the eHealth Long Lasting Memories program in Spanish elderly people17 cited

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