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The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
16 references·8 citing·39 second hop
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations (2015)The Trojan Player Typology: A cross-genre…Leadership : Theory and Practice (2015)Leadership : Theory and Pract…A First Course in Factor Analysis (2013)A First Course in Factor Anal…Playing Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…Media Effects (2009)Media EffectsLeadership: Theory and Practice (2009)Leadership: Theory and Practi…Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Who plays, how much, and why?…The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Demographics, Motivations…On and Off the 'Net: Scales for Social Capital in an Online Era (2006)On and Off the 'Net: Scales f…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…The Uses-and-Gratifications Perspective of Media Effects (2002)The Uses-and-Gratifications P…Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Cutoff criteria for fit index…From Barbie to Mortal Kombat: gender and computer games (1998)From Barbie to Mortal Kombat:…A First Course in Factor Analysis (1993)A First Course in Factor Anal…Scale Development : Theory and Applications (1991)Scale Development : Theory an…A First Course in Factor Analysis 2nd Ed (1973)A First Course in Factor Anal…The Scree Test For The Number Of Factors (1966)The Scree Test For The Number…Motivations of playing digital games: A review and research agenda (2021)Motivations of playing digita…Video game localisation in Iran: a survey of users’ profile, gaming habits and preferences (2020)Video game localisation in Ir…Pengaruh Game Pembelajaran Terhadap Peningkatan Hasil Belajar Pemahaman Ilmu Pengetahuan Alam (2020)Pengaruh Game Pembelajaran Te…A new look at the cognitive neuroscience of video game play (2020)A new look at the cognitive n…The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers (2019)The mediating effect of motiv…Usability Testing Analysis on The Bana Game as Education Game Design References on Junior High School (2017)Usability Testing Analysis on…Impact of avatar identification on online gamer loyalty: Perspectives of social identity and social capital theories (2017)Impact of avatar identificati…Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017)Do gaming motives mediate bet…Structural Equations with Latent Variables (1989)Structural Equations with Latent Variables. (1991)Scale Development Research (2006)Use of Exploratory Factor Analysis in Published Research (2006)Exploratory Factor Analysis: A Five-Step Guide for Novices (2010)Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Comparative fit indexes in structural models. 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References

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  • 2006Motivations for Play in Online Games2,933 cited
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  • 2006The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments1,276 cited
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  • 2008Who plays, how much, and why? Debunking the stereotypical gamer profile706 cited
  • 2009Leadership: Theory and Practice705 cited
  • 1998From Barbie to Mortal Kombat: gender and computer games

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698 cited

Cited by

  • 2019The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers156 cited
  • 2017Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study144 cited
  • 2017Impact of avatar identification on online gamer loyalty: Perspectives of social identity and social capital theories141 cited
  • 2020A new look at the cognitive neuroscience of video game play134 cited
  • 2021Motivations of playing digital games: A review and research agenda118 cited
  • 2020Pengaruh Game Pembelajaran Terhadap Peningkatan Hasil Belajar Pemahaman Ilmu Pengetahuan Alam49 cited
  • 2017Usability Testing Analysis on The Bana Game as Education Game Design References on Junior High School36 cited
  • 2020Video game localisation in Iran: a survey of users’ profile, gaming habits and preferences26 cited