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Fear therapy for children
7 references·1 citing·41 second hop
Fear therapy for children (2012)Fear therapy for childrenExploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents (2011)Exploratory evaluations of a …Design and evaluation guidelines for mental health technologies (2010)Design and evaluation guideli…Computer‐Assisted Psychotherapy (2010)Computer‐Assisted Psychothera…Ubiquitous Psychotherapy (2007)Ubiquitous PsychotherapyEfficacy and utility of computer-assisted cognitive behavioural therapy for anxiety disorders (2006)Efficacy and utility of compu…Computer-based treatment for anxiety and depression: is it feasible? Is it effective? (2004)Computer-based treatment for …Computer and Internet applications for psychological treatment: Update for clinicians (2003)Computer and Internet applica…Harnessing digital phenotyping to deliver real-time interventional bio-feedback (2019)Harnessing digital phenotypin…Effectiveness of computer-generated (virtual reality) graded exposure in the treatment of acrophobia (1995)Virtual Reality Exposure Therapy for Vietnam Veterans With Posttraumatic Stress Disorder (2001)Group prevention of depression and anxiety symptoms (2006)Internet-based cognitive behaviour therapy for symptoms of depression and anxiety: a meta-analysis (2006)A Mindfulness-Based Health Wellness Program for an Adolescent With Prader-Willi Syndrome (2008)Improving Cost-effectiveness and Access to Cognitive Behavior Therapy for Depression: Providing Remote-Ready, Computer-Assisted Psychotherapy in Times of Crisis and Beyond (2020)When writing helps to heal: E-mail as therapy (1998)Overcoming Depression on the Internet (ODIN): A Randomized Controlled Trial of an Internet Depression Skills Intervention Program (2002)Virtual Reality Exposure Therapy for World Trade Center Post-traumatic Stress Disorder: A Case Report (2002)Technological Innovations in Clinical Assessment and Psychotherapy (2005)Emerging treatments for PTSD (2009)Development and validation of the Working Alliance Inventory. (1989)Journal of Psychotherapy Practice and Research (1993)Skills training in affective and interpersonal regulation followed by exposure: A phase-based treatment for PTSD related to childhood abuse. (2002)Use of ecological momentary assessment in mood disorders research (2010)Combining Computerized Home-Based Treatments for Generalized Anxiety Disorder: An Attention Modification Program and Cognitive Behavioral Therapy (2011)How Effective are Serious Games for Promoting Mental Health and Health Behavioral Change in Children and Adolescents? A Systematic Review and Meta-analysis (2020)The necessary and sufficient conditions of therapeutic personality change. (1957)The Transtheoretical Model of Health Behavior Change (1997)Mobile Mental Wellness Training for Stress Management: Feasibility and Design Implications Based on a One-Month Field Study (2013)Digital health technology for use in patients with serious mental illness: a systematic review of the literature (2017)Responsible AI—Two Frameworks for Ethical Design Practice (2020)Towards a standardised brief outcome measure: Psychometric properties and utility of the CORE–OM (2002)Clinical efficacy of computerised cognitive-behavioural therapy for anxiety and depression in primary care: Randomised controlled trial (2004)Delivering interventions for depression by using the internet: randomised controlled trial (2004)Meta-review of the effectiveness of computerised CBT in treating depression (2011)Psychological therapies for pathological and problem gambling (2012)Self-help treatment of anxiety disorders: A meta-analysis and meta-regression of effects and potential moderators (2012)Prevalence, Severity, and Unmet Need for Treatment of Mental Disorders in the World Health Organization World Mental Health Surveys (2004)Mental health of young people: a global public-health challenge (2007)Social Psychiatry and Psychiatric Epidemiology (2013)Serious Games for Psychotherapy: A Systematic Review (2017)Annual Research Review: Immersive virtual reality and digital applied gaming interventions for the treatment of mental health problems in children and young people: the need for rigorous treatment development and clinical evaluation (2021)Serious Gaming for Behaviour Change: A Systematic Review (2022)Computer‐aided CBT self‐help for anxiety and depressive disorders: Experience of a London clinic and future directions (2003)Ontology‐based ubiquitous monitoring and treatment against depression (2009)A mobile mediation tool for improving interaction between depressed individuals and caregivers (2010)Mental health and the impact of ubiquitous technologies (2011)Mood regulation in depression: Differential effects of distraction and recall of happy memories on sad mood. (2007)Robot Therapy: A New Approach for Mental Healthcare of the Elderly – A Mini-Review (2010)Harnessing Smartphone-Based Digital Phenotyping to Enhance Behavioral and Mental Health (2016)
this work references cited by second hop

References

  • 2003Computer and Internet applications for psychological treatment: Update for clinicians201 cited
  • 2010Design and evaluation guidelines for mental health technologies179 cited
  • 2004Computer-based treatment for anxiety and depression: is it feasible? Is it effective?158 cited
  • 2011Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents109 cited
  • 2010Computer‐Assisted Psychotherapy72 cited
  • 2007Ubiquitous Psychotherapy48 cited
  • 2006Efficacy and utility of computer-assisted cognitive behavioural therapy for anxiety disorders43 cited

Cited by

  • 2019Harnessing digital phenotyping to deliver real-time interventional bio-feedback8 cited

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