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WWW recycling for a better world
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WWW recycling for a better world (2010)WWW recycling for a better worldPsychological inquiry (2014)Psychological inquiryThe Rise of the Network Society (2009)The Rise of the Network Socie…Riding the Web Evolution: From Egoism to Altruism (2008)Riding the Web Evolution: Fro…What motivates Wikipedians? (2007)What motivates Wikipedians?The individualized society (2002)The individualized societyThe Information Age: Economy, Society and Culture (1999)The Information Age: Economy,…Rise of the Network Society: The Information Age: Economy, Society and Culture (1996)Rise of the Network Society: …Knowledge and the Post-industrial Society (1996)Knowledge and the Post-indust…Serious Games for Early Identification of Developmental Dyslexia (2017)Serious Games for Early Ident…Fostering accessible urban mobility through smart mobile applications (2016)Fostering accessible urban mo…Entertainment beyond divertissment (2011)Entertainment beyond divertis…Realizing the unexploited potential of games on serious challenges (2010)Realizing the unexploited pot…Serious Games: Games That Educate, Train, and Inform (2005)Path 2.0: A participatory system for the generation of accessible routes (2010)Museo Multiverso: Bridging the gap between museums and mobile platforms (2014)Mapping for Wheelchair Users: Route Navigation in Urban Spaces (2006)Personalised routing for wheelchair navigation (2009)A new scale of social desirability independent of psychopathology. (1960)Understanding and assessing the motivations of volunteers: A functional approach. (1998)The Reader-to-Leader Framework: Motivating Technology-Mediated Social Participation (2009)Introducing COBRAs (2011)Motivations and Antecedents of Consumer Engagement With Brand Pages on Social Networking Sites (2013)Mass Media Flow and Differential Growth in Knowledge (1970)Weaving the Web (1999)Annotation-based transcoding for nonvisual web access (2000)I want to ride my bicycle: A microservice-based use case for a MaaS architecture (2017)Accessibility for the Visually Impaired: State of the Art and Open Issues (2019)A study on Accessibility of Google ReCAPTCHA Systems (2022)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Investigating Issues and Needs of Dyslexic Students at University: Proof of Concept of an Artificial Intelligence and Virtual Reality-Based Supporting Platform and Preliminary Results (2021)Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review (2022)Digital mental health needs a purpose-driven approach (2026)The Rebirth of the Liberal Creed: Paths to Neoliberalism in Four Countries (2002)Policy without polity? Policy analysis and the institutional void (2003)Digital turn, digital geographies? (2016)Three generations of distance education pedagogy (2011)COLONIALIDADE: O LADO MAIS ESCURO DA MODERNIDADE (2017)National Identity, Popular Culture and Everyday Life (2020)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Social Implications of the Internet (2001)Digital divide research, achievements and shortcomings (2006)The Development and Validation of a Scale to Measure Self-Compassion (2003)Mindfulness: Theoretical Foundations and Evidence for its Salutary Effects (2007)The weirdest people in the world? (2010)Dissecting the social on the principles of analytical sociology (2005)Dissecting the Social (2005)The Chinese path to individualization (2010)
this work references cited by second hop

References

  • 1999The Information Age: Economy, Society and Culture6,041 cited
  • 2009The Rise of the Network Society4,659 cited
  • 1996Rise of the Network Society: The Information Age: Economy, Society and Culture2,785 cited
  • 2014Psychological inquiry2,224 cited
  • 2002The individualized society1,745 cited
  • 2007What motivates Wikipedians?593 cited
  • 2008Riding the Web Evolution: From Egoism to Altruism43 cited
  • 1996Knowledge and the Post-industrial Society15 cited

Cited by

  • 2017Serious Games for Early Identification of Developmental Dyslexia70 cited
  • 2011Entertainment beyond divertissment46 cited
  • 2010Realizing the unexploited potential of games on serious challenges43 cited
  • 2016Fostering accessible urban mobility through smart mobile applications14 cited

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