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Young Adults' Wishful Identification With Television Characters: The Role of Perceived Similarity and Character Attributes
4 references·16 citing·47 second hop
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References

  • 2001Social Cognitive Theory of Mass Communication3,774 cited
  • 2001Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters1,926 cited
  • 2002Parasocial Interaction: A Review of the Literature and a Model for Future Research1,243 cited
  • 1987Development of parasocial interaction relationships773 cited

Cited by

  • 2019Celebrity vs. Influencer endorsements in advertising: the role of identification, credibility, and Product-Endorser fit1,413 cited
  • 2015Parasocial Interaction and Parasocial Relationship: Conceptual Clarification and a Critical Assessment of Measures719 cited
  • 2016The effectiveness of celebrity endorsements: a meta-analysis599 cited
  • 2020How Social Media Influencers Foster Relationships with Followers: The Roles of Source Credibility and Fairness in Parasocial Relationship and Product Interest543 cited
  • 2009The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception459 cited
  • 2020The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective405 cited
  • 2014Poverty and Aspirations Failure403 cited
  • 2022Parasocial interactions with real and virtual influencers: The role of perceived similarity and human-likeness397 cited
  • 2011Future self‐continuity: how conceptions of the future self transform intertemporal choice

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394 cited
  • 2019Fancying the New Rich and Famous? Explicating the Roles of Influencer Content, Credibility, and Parental Mediation in Adolescents’ Parasocial Relationship, Materialism, and Purchase Intentions393 cited
  • 2019What Is Influencer Marketing and How Does It Target Children? A Review and Direction for Future Research390 cited
  • 2007I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys.372 cited
  • 2021Influencer advertising on Instagram: product-influencer fit and number of followers affect advertising outcomes and influencer evaluations via credibility and identification347 cited
  • 2012Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs280 cited
  • 2011Involved, Transported, or Emotional? Exploring the Determinants of Change in Knowledge, Attitudes, and Behavior in Entertainment-Education275 cited
  • 2016Fostering Intrinsic Motivation through Avatar Identification in Digital Games269 cited