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Using affective avatars and rich multimedia content for education of children with autism
1 references·1 citing·6 second hop
Using affective avatars and rich multimedia content for education of children with autism (2009)Using affective avatars and rich multimed…Affective Computing (1997)Affective ComputingDesigning Gamified Interventions for Autism Spectrum Disorder: A Systematic Review (2019)Designing Gamified Interventi…Procedures for Performing Systematic Reviews (2004)Diagnostic and Statistical Manual of Mental Disorders (2013)Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis (2017)Machines and Mindlessness: Social Responses to Computers (2000)IEMOCAP: interactive emotional dyadic motion capture database (2008)DEAP: A Database for Emotion Analysis ;Using Physiological Signals (2011)
this work references cited by second hop

References

  • 1997Affective Computing7,373 cited

Cited by

  • 2019Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review39 cited

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