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Suspension of disbelief in social robotics
16 references·0 citing·37 second hop
Suspension of disbelief in social robotics (2012)Suspension of disbelief in social roboticsBehaving as or behaving as if? Children’s conceptions of personified robots and the emergence of a new ontological category (2010)Behaving as or behaving as if…Robotic Pets in Human Lives: Implications for the Human–Animal Bond and for Human Relationships with Personified Technologies (2009)Robotic Pets in Human Lives: …Mind as machine: a history of cognitive science (2007)Mind as machine: a history of…Social and moral relationships with robotic others? (2005)Social and moral relationship…Anthropomorphism and the social robot (2003)Anthropomorphism and the soci…Rethinking agency and immersion: video games as a means of consciousness-raising (2001)Rethinking agency and immersi…Beyond Aesthetics (2001)Beyond AestheticsBelief and knowledge as distinct forms of memory (2000)Belief and knowledge as disti…The Art of Puppetry in the Age of Media Production (1999)The Art of Puppetry in the Ag…Life on the Screen: Identity in the Age of the Internet (1997)Life on the Screen: Identity …Toward an Aesthetics of the Puppet: Puppetry as a Theatrical Art (1994)Toward an Aesthetics of the P…Mimesis as Make-Believe: On the Foundations of the Representational Arts (1991)Mimesis as Make-Believe: On t…FICTION AND THE SUSPENSION OF DISBELIEF (1978)FICTION AND THE SUSPENSION OF…Fearing Fictions (1978)Fearing FictionsHow Can We Be Moved by the Fate of Anna Karenina? (1975)How Can We Be Moved by the Fa…On the Marionette Theatre (1972)On the Marionette TheatreThe psychology of emotion (1978)The Art of Videogames (2009)Reading for Learning (2014)Understanding a Primitive Society (2020)Computers as Theatre (1993)Theatre of the oppressed (2020)Acts of meaning (1991)The media equation: how people treat computers, television, and new media like real people and places (1997)Machines and Mindlessness: Social Responses to Computers (2000)Kids See Human Too: Adapting an Individual Differences Measure of Anthropomorphism for a Child Sample (2015)Reframing the Role of Novelty within Social HRI: from Noise to Information (2019)A Meta-analysis on Children’s Trust in Social Robots (2021)I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)Emotional Intelligence (1990)Computing Machinery and Intelligence (1950) (2004)Human-Robot Interaction: A Survey (2007)Human–Robot Interaction: A Survey (2008)Who Sees Human? (2010)Virtues and Vices. (1983)The crying shame of robot nannies: An ethical appraisal (2010)A survey on the design and evolution of social robots — Past, present and future (2022)Mental State Attribution to Robots: A Systematic Review of Conceptions, Methods, and Findings (2022)Plan 9 From Cyberspace: The Implications of the Internet for Personality and Social Psychology (2000)The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)Identity construction on Facebook: Digital empowerment in anchored relationships (2008)Mind: introduction to cognitive science (1997)Computer Models of Creativity (2009)Paralinguistics in speech and language—State-of-the-art and the challenge (2012)Simulating Minds (2006)The pragmatics of verbal irony: Echo or pretence? (2006)Imagined futures: fictional expectations in the economy (2013)Art and Intention (2005)The aesthetics of consumption and the consumer as an aesthetic subject (2008)PERSPECTIVES IN IMAGINATIVE ENGAGEMENT WITH FICTION (2017)Thought and Reference (1994)Consumer Perceptions of Iconicity and Indexicality and Their Influence on Assessments of Authentic Market Offerings (2004)The Role of a Narrative's Emotional Flow in Promoting Persuasive Outcomes (2014)
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References

  • 1997Life on the Screen: Identity in the Age of the Internet6,363 cited
  • 2003Anthropomorphism and the social robot1,446 cited
  • 1991Mimesis as Make-Believe: On the Foundations of the Representational Arts970 cited
  • 2007Mind as machine: a history of cognitive science743 cited
  • 1975How Can We Be Moved by the Fate of Anna Karenina?742 cited
  • 1978Fearing Fictions520 cited
  • 2001Beyond Aesthetics282 cited
  • 2009Robotic Pets in Human Lives: Implications for the Human–Animal Bond and for Human Relationships with Personified Technologies195 cited
  • 2001Rethinking agency and immersion: video games as a means of consciousness-raising128 cited
  • 2010Behaving as or behaving as if? Children’s conceptions of personified robots and the emergence of a new ontological category115 cited
  • 1978FICTION AND THE SUSPENSION OF DISBELIEF97 cited
  • 2005Social and moral relationships with robotic others?69 cited
  • 1972On the Marionette Theatre67 cited
  • 1994Toward an Aesthetics of the Puppet: Puppetry as a Theatrical Art50 cited
  • 2000Belief and knowledge as distinct forms of memory46 cited
  • 1999

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The Art of Puppetry in the Age of Media Production
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