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A game-engine based virtual museum authoring and presentation system
3 references·8 citing·29 second hop
A game-engine based virtual museum authoring and presentation system (2008)A game-engine based virtual museum author…Virtual museums for all: employing game technology for edutainment (2004)Virtual museums for all: empl…Building Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…Virtual Museums and Virtual Realities. (1991)Virtual Museums and Virtual R…DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities (2019)DeCACHe: Supporting Designers…Heuristics from Curating and Exhibiting Game Art in the 21st Century (2017)Heuristics from Curating and …Virtual Museums (2015)Virtual MuseumsArt history concepts at play with ThIATRO (2013)Art history concepts at play …Museums on the Web (2011)Museums on the Web“Tangible Culture” – Designing virtual exhibitions on multi-touch devices (2011)“Tangible Culture” – Designin…Mixed reality and curatorial design: from existing practice to the nomad_tech museum (2010)Mixed reality and curatorial …Serious Games in Cultural Heritage (2009)Serious Games in Cultural Her…A High-Level Tool for Curators of 3D Virtual Visits and ist Application to a Virtual Exhibition of Renaissance Frescoes (2010)The construction of reality in the child. (1954)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective (2019)HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs (2020)Virtual-reality heritage presentation at Ename (2000)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)An Engine Selection Methodology for High Fidelity Serious Games (2010)A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage (2017)The Effect of Gamification on Psychological and Behavioral Outcomes: Implications for Cruise Tourism Destinations (2019)Participatory Communication with Social Media (2008)Cultivating Personalized Museum Tours Online and On-Site (2009)Spanish Museum Policies Through Social Media to Enhance Communication With the Stakeholders (2018)The "Virtual Museum"1: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System (2020)Le musée est-il vraiment un média ? (1992)Une logique d'exposition populaire : les images de la muséographie analogique (1996)Cultural Framing of Computer/Video Games. (2002)The Medium of the Video Game (2002)On Longing: Narratives of the Miniature, the Gigantic, the Souvenir, the Collection (1986)Supporting the creation of hybrid museum experiences (2009)Creation of a Virtual Museum for the Dissemination of 3D Models of Historical Clothing (2021)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)An empirical study of virtual museum based on dual-mode mixed visualization: the Sanxingdui bronzes (2024)Virtual museums, a survey and some issues for consideration (2009)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)A systematic review of digital transformation technologies in museum exhibition (2024)Developing serious games for cultural heritage: a state-of-the-art review (2010)DynaMus: A fully dynamic 3D virtual museum framework (2016)
this work references cited by second hop

References

  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 2004Virtual museums for all: employing game technology for edutainment144 cited
  • 1991Virtual Museums and Virtual Realities.77 cited

Cited by

  • 2009Serious Games in Cultural Heritage102 cited
  • 2013Art history concepts at play with ThIATRO47 cited
  • 2015Virtual Museums8 cited
  • 2017Heuristics from Curating and Exhibiting Game Art in the 21st Century8 cited
  • 2011Museums on the Web6 cited
  • 2010Mixed reality and curatorial design: from existing practice to the nomad_tech museum3 cited
  • 2011“Tangible Culture” – Designing virtual exhibitions on multi-touch devices3 cited
  • 2019DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities2 cited

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