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Home and Away:A Case Study of the Use of Cyworld Mini-hompy by Korean Students Studying in Australia
8 references·1 citing·33 second hop
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this work references cited by second hop

References

  • 2009The Ambiguity of Play1,313 cited
  • 2006Personal, Portable, Pedestrian: Mobile Phones in Japanese Life784 cited
  • 2003On the phenomenology of technology: the “Janus-faces” of mobile phones281 cited
  • 1998Virtualities: television, media, art, and cyberculture161 cited
  • 2000How Hello Kitty Commodifies the Cute, Cool and Camp130 cited
  • 1993Questions of Locality114 cited
  • 2003Portable monsters and commodity cuteness: Poke´mon as Japan's new global power101 cited
  • 2002Technoculture: From alphabet to cybersex51 cited

Cited by

  • 2016‘So That She Feels a Part of My Life’: How International Students Connect to Home Through Digital Media Technologies8 cited

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