Improving multi-tasking ability through action videogamesDan L. Chiappe, Mark Conger, Janet Liao, J. Lynn Caldwell, Kim‐Phuong L. Vu2012-09-13articleApplied Ergonomics112 citationsclosedNo readable copy stored yet — this record is metadata only.Human-Automation Interaction and SafetyNeural and Behavioral Psychology StudiesCognitive Abilities and TestingAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 112 citations exist upstream.References2002First principles of instruction2008The effects of video game playing on attention, memory, and executive control2003Patterns of engagement in authentic online learning environments2010When more is too much: Operationalizing technology overload and exploring its impact on knowledge worker productivity2008Exercising your brain: A review of human brain plasticity and training-induced learning.1996Sources of situation awareness errors in aviation.2007Handbook of Applied Cognition2007Ten Steps to Complex LearningCited by2020Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review