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Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents
16 references·3 citing·34 second hop
Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents (2013)Gaming Addiction, Gaming Engagement, and …Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Role of Video Games in Improving Health-Related Outcomes (2012)Role of Video Games in Improv…Development of a Facebook Addiction Scale (2012)Development of a Facebook Add…Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health (2011)Problematic Video Game Use: E…Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)Pathological Video Game Use A…Internet Gaming Addiction: A Systematic Review of Empirical Research (2011)Internet Gaming Addiction: A …Psychosocial causes and consequences of pathological gaming (2010)Psychosocial causes and conse…The Health Behaviour in School-aged Children (HBSC) study: methodological developments and current tensions (2009)The Health Behaviour in Schoo…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Development and Validation of a Game Addiction Scale for Adolescents (2009)Development and Validation of…Distinguishing addiction and high engagement in the context of online game playing (2005)Distinguishing addiction and …A ‘components’ model of addiction within a biopsychosocial framework (2005)A ‘components’ model of addic…Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Common method biases in behav…Measuring problem video game playing in adolescents (2002)Measuring problem video game …Subjective health complaints in adolescence—Reliability and validity of survey methods (2001)Subjective health complaints …Diagnostic and Statistical Manual of Mental Disorders. (2000)Diagnostic and Statistical Ma…A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health (2018)A Cross-Lagged Study of Devel…Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates (2017)Internet Gaming Addiction in …An Overview of Problematic Gaming (2015)An Overview of Problematic Ga…Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Social comparison, social media, and self-esteem. (2014)The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey (2016)Social Networking Sites and Addiction: Ten Lessons Learned (2017)Psychology and postmodernism (1992)Online Social Networking and Addiction—A Review of the Psychological Literature (2011)The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study. (2016)Society and the Adolescent Self-Image (1965)The Satisfaction With Life Scale (1985)Internet use and Problematic Internet Use: a systematic review of longitudinal research trends in adolescence and emergent adulthood (2016)The Social Media Disorder Scale (2016)Internet gaming disorder in children and adolescents: a systematic review (2018)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Internet Addiction: The Emergence of a New Clinical Disorder (1998)An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach (2014)The Internet Gaming Disorder Scale. (2015)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-Reports in Organizational Research: Problems and Prospects (1986)Structural Equations with Latent Variables. (1991)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Sources of Method Bias in Social Science Research and Recommendations on How to Control It (2011)Common Method Bias in PLS-SEM (2015)Flow: The Psychology of Optimal Experience (1991)Mobile phone use and stress, sleep disturbances, and symptoms of depression among young adults - a prospective cohort study (2011)Problematic Use of the Mobile Phone: A Literature Review and a Pathways Model (2012)Global prevalence of gaming disorder: A systematic review and meta-analysis (2020)Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale (2014)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)Prejudice, social stress, and mental health in lesbian, gay, and bisexual populations: Conceptual issues and research evidence. (2003)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Functional Neuroimaging of Anxiety: A Meta-Analysis of Emotional Processing in PTSD, Social Anxiety Disorder, and Specific Phobia (2007)Rethinking Rumination (2008)Cognition and Depression: Current Status and Future Directions (2010)
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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders109,522 cited
  • 2003Common method biases in behavioral research: A critical review of the literature and recommended remedies.81,863 cited
  • 2000Diagnostic and Statistical Manual of Mental Disorders.19,744 cited
  • 2005A ‘components’ model of addiction within a biopsychosocial framework3,070 cited
  • 2012Development of a Facebook Addiction Scale1,880 cited
  • 2009Development and Validation of a Game Addiction Scale for Adolescents1,427 cited
  • 2011Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study1,313 cited
  • 2011Internet Gaming Addiction: A Systematic Review of Empirical Research1,109 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2005Distinguishing addiction and high engagement in the context of online game playing946 cited
  • 2009The Health Behaviour in School-aged Children (HBSC) study: methodological developments and current tensions696 cited
  • 2010Psychosocial causes and consequences of pathological gaming608 cited
  • 2011Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health605 cited
  • 2002Measuring problem video game playing in adolescents473 cited
  • 2012

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Role of Video Games in Improving Health-Related Outcomes
467 cited
  • 2001Subjective health complaints in adolescence—Reliability and validity of survey methods465 cited
  • Cited by

    • 2018A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health139 cited
    • 2017Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates134 cited
    • 2015An Overview of Problematic Gaming129 cited