this work references cited by second hopReferences
- 1997The media equation: how people treat computers, television, and new media like real people and places4,887 cited
- 2007Answering the Call for a Standard Reliability Measure for Coding Data4,219 cited
- 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
- 1996Mechanisms of moral disengagement in the exercise of moral agency.1,523 cited
- 2012Playing Video Games : Motives, Responses, and Consequences1,059 cited
- 1998An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior504 cited
- 2002The Effects of Media Violence on Society472 cited
- 2002Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games297 cited
- 2004Death with a Story.292 cited
- 2003Popular Video Games: Quantifying the Presentation of Violence and Its Context262 cited
- 2010It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games251 cited
- 2013Twenty-Five Years of Research on Violence in Digital Games and Aggression236 cited
- 2001Violence in E-Rated Video Games206 cited
- 2004Content and Ratings of Teen-Rated Video Games198 cited
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work