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Designing for Exertion
5 references·1 citing·31 second hop
Designing for Exertion (2015)Designing for ExertionGrabApple: The Design of a Casual Exergame (2011)GrabApple: The Design of a Ca…Movement-based sports video games: Investigating motivation and gaming experience (2009)Movement-based sports video g…Using games to increase exercise motivation (2007)Using games to increase exerc…‘Ere Be Dragons: heartfelt gaming (2006)‘Ere Be Dragons: heartfelt ga…What is Missing inp< .05? Effect Size (1991)What is Missing inp< .05? Eff…HIIT With Hits (2019)HIIT With HitsConsiderations for the design of exergames (2007)Heart rate control of exercise video games (2009)The MINWii project: Renarcissization of patients suffering from Alzheimer’s disease through video game-based music therapy (2012)Gameplay as Exercise (2016)Hop.Skip.Jump.Games: The effect of “principled” exergameplay on children's locomotor skill acquisition (2019)Homo Ludens: A Study of the Play-Element in Culture. (1951)Man, Play, and Games. (1963)The Role of the Reader. Explorations in the Semiotics of Texts (1981)The machine in the ghost (2012)Serious Games Application Examples (2016)Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change (2022)Role-Identity Salience (1985)A Meta-Analytic Review of the Theories of Reasoned Action and Planned Behavior in Physical Activity: Predictive Validity and the Contribution of Additional Variables (2002)Health Promotion by Social Cognitive Means (2004)Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames (2014)Enhancing workplace motivation through gamification: Transferrable lessons from pedagogy (2016)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Flow: the psychology of optimal experience (1990)FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions (2015)Analysis of the applicability and utility of a gamified didactics with exergames at primary schools: Qualitative findings from a natural experiment (2020)Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies (2021)Primary, Secondary, and Meta-Analysis of Research (1976)Meta-analysis in social research (1982)Statistical Methods for Meta-Analysis (1985)A review of motivational climate in physical activity (1999)Transfer of pattern recall skills may contribute to the development of sport expertise (2005)Brain activation associated with motor skill practice in children with developmental coordination disorder: an fMRI study (2010)Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis (1989)GameFlow (2005)Music in the exercise domain: a review and synthesis (Part I) (2011)
this work references cited by second hop

References

  • 1991What is Missing inp< .05? Effect Size205 cited
  • 2007Using games to increase exercise motivation194 cited
  • 2009Movement-based sports video games: Investigating motivation and gaming experience163 cited
  • 2011GrabApple: The Design of a Casual Exergame60 cited
  • 2006‘Ere Be Dragons: heartfelt gaming36 cited

Cited by

  • 2019HIIT With Hits39 cited

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