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Introduction to the Special Issue on Aging and Information Technology
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Introduction to the Special Issue on Aging and Information Technology (2009)Introduction to the Special Issue on Agin…Comparison of prompting procedures to teach internet skills to older adults (2018)Comparison of prompting proce…ICT for Older People to Learn about ICT: Application and Evaluation (2016)ICT for Older People to Learn…Ethical challenges in the use of social service robots for elderly people (2016)Ethical challenges in the use…Verification Steps and Personal Stories in an Instruction Manual for Seniors: Effects on Confidence, Motivation, and Usability (2013)Verification Steps and Person…Age and Computer Self-Efficacy in the Use of Digital Technologies: An Investigation of Prototypes for Public Self-Service Terminals (2013)Age and Computer Self-Efficac…Touch Screen User Interfaces for Older Subjects (2010)Touch Screen User Interfaces …Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Self-Efficacy Beliefs of Adolescents (2006)Serious Motion-Based Exercise Games for Older Adults: Evaluation of Usability, Performance, and Pain Mitigation (2020)Social acceptance of serious games for physical and cognitive training in older adults residing in ambient assisted living environments (2021)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Touch Screen User Interfaces for Older Adults: Button Size and Spacing (2007)Sharetouch: A system to enrich social network experiences for the elderly (2012)Design of a Social Game for Older Users Using Touchscreen Devices and Observations from an Exploratory Study (2014)The Self-Efficacy Scale: Construction and Validation (1982)Validation of a New General Self-Efficacy Scale (2001)The responsibility gap: Ascribing responsibility for the actions of learning automata (2004)Socially Assistive Robotics (2005)On seeing human: A three-factor theory of anthropomorphism. (2007)A Robotic Coach Architecture for Elder Care (ROCARE) Based on Multi-User Engagement Models (2016)Ethical values and social care robots for older people: an international qualitative study (2016)Emotionale Roboter im Pflegekontext (2017)Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immigrants (2012)Active ageing with digital technology: seniors' usages and attitudes (2022)E-tourism based on geoinformation applications for seniors: Requirements and design guidelines (2023)An Adapted Alternating Treatments Design for Instructional Research. (1985)A Comparison of Video Modeling with In Vivo Modeling for Teaching Children with Autism (2000)Computer use by older adults: A multi-disciplinary review (2010)Human Rights in a Digitalized Society (2019)Developing a Training Program for Digital Literacy Coaches for Older Adults: Lessons Learned from the Train-the-Trainer Program (2020)Systematic review of acquisition mastery criteria and statistical analysis of associations with response maintenance and generalization (2022)
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  • 2016Ethical challenges in the use of social service robots for elderly people99 cited
  • 2010Touch Screen User Interfaces for Older Subjects20 cited
  • 2013Age and Computer Self-Efficacy in the Use of Digital Technologies: An Investigation of Prototypes for Public Self-Service Terminals18 cited
  • 2018Comparison of prompting procedures to teach internet skills to older adults16 cited
  • 2016ICT for Older People to Learn about ICT: Application and Evaluation12 cited
  • 2013Verification Steps and Personal Stories in an Instruction Manual for Seniors: Effects on Confidence, Motivation, and Usability10 cited

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