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Game comics: an analysis of an emergent hybrid form
6 references·9 citing·31 second hop
Game comics: an analysis of an emergent hybrid form (2014)Game comics: an analysis of an emergent h…The visual language of comics (2016)The visual language of comicsDigital comics – new tools and tropes (2013)Digital comics – new tools an…The limits of time and transitions: challenges to theories of sequential image comprehension (2010)The limits of time and transi…Game Design Workshop (2008)Game Design WorkshopHamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Comics and Sequential Art (1985)Comics and Sequential ArtEducational Data Comics: What can Comics do for Education in Visualization? (2023)Educational Data Comics: What…Becoming Musicomic: Music and Comics in Resonance (2019)Becoming Musicomic: Music and…The Origins of Adult Graphic Narratives: Graphic Literature and the Novel, from Laurence Sterne to Gustave Doré (1760–1851) (2018)The Origins of Adult Graphic …The Influence of Manga on the Graphic Novel (2018)The Influence of Manga on the…The Cambridge History of the Graphic Novel (2018)The Cambridge History of the …Long-Length Wordless Books: Frans Masereel, Milt Gross, Lynd Ward, and Beyond (2018)Long-Length Wordless Books: F…E-Graphic Novels (2018)E-Graphic NovelsChris Oliveros, Drawn and Quarterly, and the Expanded Definition of the Graphic Novel (2018)Chris Oliveros, Drawn and Qua…“A Word to You Feminist Women”: The Parallel Legacies of Feminism and Underground Comics (2018)“A Word to You Feminist Women…ASPECTS OF THE THEORY OF SYNTAX (1964)Knowledge of Language: Its Nature, Origin, and Use. (1988)Understanding Comics: The Invisible Art (1998)The architecture of visual narrative comprehension: the interaction of narrative structure and page layout in understanding comics (2014)A multimodal parallel architecture: A cognitive framework for multimodal interactions (2015)Distinguishing Mediality: The Problem of Identifying Forms and Features of Digital Comics (2015)The Dialogic Imagination: Four Essays (1981)Problems of Dostoevsky's Poetics (1984)How We Became Posthuman (1999)2. Stories and Storytelling in the Era of Graphic Narrative (2018)Digital Comics (2023)Understanding Media: The Extensions of Man (1964)‘Maybe I’ll make something with it’: Comics as alternative sex education (2020)Are Comic Books an Effective Way to Engage Nonmajors in Learning and Appreciating Science?1 (2011)Engaging Teenagers with Science Through Comics (2013)The potential of comics in science communication (2018)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics (2000)Autographics: The Seeing "I" of the Comics (2006)Science comics as tools for science education and communication: a brief, exploratory study (2009)The unfortunates: towards a history and definition of the motion comic (2015)Physical or digital media: the mediating role of psychological ownership (2023)“Moving with the story”: the haptics of reader experience and response to digital comics (2024)Memory for biopsychology material presented in comic book format (2016)Visual Representations of Indigenous Cultures in Norwegian EFL Textbooks (2017)The Philosophy of Comics (2023)Defining Game Mechanics (2008)From game design elements to gamefulness (2011)Gamification Science, Its History and Future: Definitions and a Research Agenda (2018)
this work references cited by second hop

References

  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 2008Game Design Workshop1,098 cited
  • 1985Comics and Sequential Art648 cited
  • 2010The limits of time and transitions: challenges to theories of sequential image comprehension85 cited
  • 2016The visual language of comics58 cited
  • 2013Digital comics – new tools and tropes52 cited

Cited by

  • 2018The Cambridge History of the Graphic Novel19 cited
  • 2023Educational Data Comics: What can Comics do for Education in Visualization?17 cited
  • 2018E-Graphic Novels12 cited
  • 2018“A Word to You Feminist Women”: The Parallel Legacies of Feminism and Underground Comics8 cited
  • 2019Becoming Musicomic: Music and Comics in Resonance6 cited
  • 2018Chris Oliveros, Drawn and Quarterly, and the Expanded Definition of the Graphic Novel6 cited
  • 2018Long-Length Wordless Books: Frans Masereel, Milt Gross, Lynd Ward, and Beyond5 cited
  • 2018The Influence of Manga on the Graphic Novel5 cited
  • 2018The Origins of Adult Graphic Narratives: Graphic Literature and the Novel, from Laurence Sterne to Gustave Doré (1760–1851)5 cited

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