No open-access location is known for this record yet.
No open-access location is known for this record yet.
In this paper, we describe the use of a large-scale game jam weekend in coordination with HHS and CDC to leverage 300+ participants in developing 30 games focused on "winnable battles" in the field of public health. We present our scalable and repeatable process to focus participant creativity through constrained design to rapidly prototype games that have the potential for behavioral change intent and knowledge retention among players. Our initial results suggest that participant awareness of health issues and interest in healthcare careers can be positively improved.
Loading…
Stored only when both papers are in the corpus — 22 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.