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Virtually No Evidence for Virtually Perfect Time-Sharing.
3 references·5 citing·27 second hop
Virtually No Evidence for Virtually Perfect Time-Sharing. (2004)Virtually No Evidence for Virtually Perfe…Attention and performance XVII: Cognitive regulation of performance: Interaction of theory and application. (1999)Attention and performance XVI…On the economy of the human-processing system. (1979)On the economy of the human-p…THE ‘PSYCHOLOGICAL REFRACTORY PERIOD’ AND THE TIMING OF HIGH‐SPEED PERFORMANCE—A REVIEW AND A THEORY (1952)THE ‘PSYCHOLOGICAL REFRACTORY…A new adaptive videogame for training attention and executive functions: design principles and initial validation (2014)A new adaptive videogame for …The impact of engagement with social networking sites (SNSs) on cognitive skills (2012)The impact of engagement with…Age- and practice-related influences on dual-task costs and compensation mechanisms under optimal conditions of dual-task performance (2011)Age- and practice-related inf…Simultaneous Media Usage: Effects on Attention (2008)Simultaneous Media Usage: Eff…Effects of Simulator Practice and Real-World Experience on Cell-Phone—Related Driver Distraction (2008)Effects of Simulator Practice…Toward an instance theory of automatization. (1988)New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)The handbook of aging and cognition (2001)The Principles of Psychology (1891)Ironic processes of mental control. (1994)How Does Analysis Cure? (1984)Working memory, short-term memory, and general fluid intelligence: A latent-variable approach. (1999)A SOCIAL CAPITAL THEORY OF CAREER SUCCESS. (2001)Harnessing peer potency: Predicting positive outcomes from social capital affinity and online engagement with participatory websites (2014)Social Media Usage Patterns: Research Note Regarding the Lack of Universal Validated Measures for Active and Passive Use (2019)A power primer. (1992)Driven to Distraction: Dual-Task Studies of Simulated Driving and Conversing on a Cellular Telephone (2001)Multiple resources and performance prediction (2002)Phoning while driving II: a review of driving conditions influence (2010)Modeling simple driving tasks with a one-boundary diffusion model (2013)Dangerous intersections? A review of studies of fatigue and distraction in the automated vehicle (2018)Analyzing Linguistic Data (2008)The effects of video game playing on attention, memory, and executive control (2008)Video game training enhances cognitive control in older adults (2013)Cognitive Load During Problem Solving: Effects on Learning (1988)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Threaded cognition: An integrated theory of concurrent multitasking. (2008)Examining the impact of off-task multi-tasking with technology on real-time classroom learning (2011)Experimental and Theoretical Approaches to Conscious Processing (2011)Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)How useful is executive control training? Age differences in near and far transfer of task‐switching training (2009)Examining emotion regulation in depression: A review and future directions (2016)
this work references cited by second hop

References

  • 1979On the economy of the human-processing system.1,671 cited
  • 1952THE ‘PSYCHOLOGICAL REFRACTORY PERIOD’ AND THE TIMING OF HIGH‐SPEED PERFORMANCE—A REVIEW AND A THEORY920 cited
  • 1999Attention and performance XVII: Cognitive regulation of performance: Interaction of theory and application.548 cited

Cited by

  • 2012The impact of engagement with social networking sites (SNSs) on cognitive skills134 cited
  • 2008Effects of Simulator Practice and Real-World Experience on Cell-Phone—Related Driver Distraction84 cited
  • 2011Age- and practice-related influences on dual-task costs and compensation mechanisms under optimal conditions of dual-task performance55 cited
  • 2014A new adaptive videogame for training attention and executive functions: design principles and initial validation54 cited
  • 2008Simultaneous Media Usage: Effects on Attention9 cited

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