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The Emergence of Games for Health
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The Emergence of Games for Health (2012)The Emergence of Games for HealthTabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework (2021)Tabletop Board Game Elements …Serious games for smoking prevention and cessation: A systematic review of game elements and game effects (2020)Serious games for smoking pre…The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories (2016)The design and implementation…For whom the bell tolls: Neurocognitive individual differences in the acute stress-reduction effects of an attention bias modification game for anxiety (2015)For whom the bell tolls: Neur…Game playbooks: tools to guide multidisciplinary teams in developing videogame-based behavior change interventions (2014)Game playbooks: tools to guid…Educational video game for juvenile diabetes: results of a controlled trial (1997)Multisystemic therapy with violent and chronic juvenile offenders and their families: The role of treatment fidelity in successful dissemination. (1997)Video Games in Health Care: Closing the Gap (2010)An iterative process for developing digital gamified sexual health education for adolescent students in low-tech settings (2019)Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide (2022)Schedules of reinforcement. (1957)Lifetime prevalence and age-of-onset distributions of mental disorders in the World Health Organization's World Mental Health Survey Initiative. (2007)Threat-related attentional bias in anxious and nonanxious individuals: A meta-analytic study. (2007)Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review (2018)Heterogeneity of the Anxiety-Related Attention Bias: A Review and Working Model for Future Research (2019)Uplifting Moods: Augmented Reality-Based Gamified Mood Intervention App with Attention Bias Modification (2025)The Scientific Research Potential of Virtual Worlds (2007)National Conference of State Legislatures (2011)The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial (2012)Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change (2022)Serious Games: Games That Educate, Train, and Inform (2005)Software survey: VOSviewer, a computer program for bibliometric mapping (2009)Mapping learning and game mechanics for serious games analysis (2014)Realist review - a new method of systematic review designed for complex policy interventions (2005)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)A systematic literature review of empirical evidence on computer games and serious games (2012)An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study (2021)Gamification and customer experience in online retail: a qualitative study focusing on ethical perspective (2022)Advisory groups in realist reviews: Systematically mapping current research and recommendations for practice (2024)
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  • 2015For whom the bell tolls: Neurocognitive individual differences in the acute stress-reduction effects of an attention bias modification game for anxiety64 cited
  • 2021Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework52 cited
  • 2014Game playbooks: tools to guide multidisciplinary teams in developing videogame-based behavior change interventions46 cited
  • 2016The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories45 cited
  • 2020Serious games for smoking prevention and cessation: A systematic review of game elements and game effects43 cited

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