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Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research.
16 references·16 citing·41 second hopsampled
Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research. (2014)Press CRTT to measure aggressive behavior…Measuring the Prevalence of Questionable Research Practices With Incentives for Truth Telling (2012)Measuring the Prevalence of Q…False-Positive Psychology (2011)False-Positive PsychologyViolent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Violent video game effects on children and adolescents: theory, research, and public policy (2007)Violent video game effects on…Why Most Published Research Findings Are False (2005)Why Most Published Research F…Why Most Published Research Findings Are False (2005)Why Most Published Research F…Media violence and the American public: Scientific facts versus media misinformation. (2001)Media violence and the Americ…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Threatened egotism, narcissism, self-esteem, and direct and displaced aggression: Does self-love or self-hate lead to violence? (1998)Threatened egotism, narcissis…External Validity of “Trivial” Experiments: The Case of Laboratory Aggression (1997)External Validity of “Trivial…Violence, aggression, & coercive actions (1995)Violence, aggression, & coerc…Violence, aggression, and coercive actions. (1994)Violence, aggression, and coe…Frustration-aggression hypothesis: Examination and reformulation. (1989)Frustration-aggression hypoth…Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of…Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of…Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1 (1967)Aggressive behavior and physi…Ten steps toward a better personality science – how quality may be rewarded more in research evaluation (2022)Ten steps toward a better per…Big Little Lies: A Compendium and Simulation of p-Hacking Strategies (2022)Big Little Lies: A Compendium…When numbers fail: do researchers agree on operationalization of published research? (2021)When numbers fail: do researc…Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis (2020)Reexamining the Findings of t…Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examination (2020)Do longitudinal studies suppo…The effect of violence and competition within video games on aggression (2019)The effect of violence and co…The effect of objectification on aggression (2019)The effect of objectification…The competitive reaction time task: The development and scientific utility of a flexible laboratory aggression paradigm (2019)The competitive reaction time…Examining Psychological Science Through Systematic Meta-Method Analysis: A Call for Research (2019)Examining Psychological Scien…Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study (2019)Aggressive Video Games are No…Validating a Standardized Approach to the Taylor Aggression Paradigm (2018)Validating a Standardized App…A Conceptual Review of Lab-Based Aggression Paradigms (2018)A Conceptual Review of Lab-Ba…Psychological Science's Aversion to the Null, and Why Many of the Things You Think Are True, Aren't (2017)Psychological Science's Avers…Probing Birth-Order Effects on Narrow Traits Using Specification-Curve Analysis (2017)Probing Birth-Order Effects o…Electronic Gaming and Psychosocial Adjustment (2014)Electronic Gaming and Psychos…Does Media Violence Predict Societal Violence? It Depends on What You Look at and When (2014)Does Media Violence Predict S…The case for motivated reasoning. (1990)An Open, Large-Scale, Collaborative Effort to Estimate the Reproducibility of Psychological Science (2012)Recommendations for Increasing Replicability in Psychology (2013)Replicability, Robustness, and Reproducibility in Psychological Science (2021)Aggression: A Social Learning Analysis (1973)An attributional theory of achievement motivation and emotion. (1985)Patterns of cognitive appraisal in emotion. (1985)Relation of threatened egotism to violence and aggression: The dark side of high self-esteem. (1996)Toward an integrative social identity model of collective action: A quantitative research synthesis of three socio-psychological perspectives. 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(2003)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Frustration and aggression. (1939)Society and the Adolescent Self-Image (1965)A principal-components analysis of the Narcissistic Personality Inventory and further evidence of its construct validity. (1988)Interpersonal forgiving in close relationships. (1997)If you can't join them, beat them: Effects of social exclusion on aggressive behavior. (2001)Is gratitude a moral affect? (2001)The Handbook of Social Psychology (1969)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)The benefits of playing video games. (2013)Internet Addiction Prevalence and Quality of (Real) Life: A Meta-Analysis of 31 Nations Across Seven World Regions (2014)Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study (2018)Biased evaluation and persistence in gambling. (1983)The New Statistics (2013)The Aggression Questionnaire. (1992)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)The ethics of algorithms: Mapping the debate (2016)Взаимосвязь статуса занятости и пола с уровнем психологического благополучия (2026)
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References

  • 1988Development and validation of brief measures of positive and negative affect: The PANAS scales.32,408 cited
  • 1988Development and validation of brief measures of positive and negative affect: The PANAS scales.31,356 cited
  • 2005Why Most Published Research Findings Are False10,471 cited
  • 2011False-Positive Psychology6,561 cited
  • 2005Why Most Published Research Findings Are False4,702 cited
  • 1989Frustration-aggression hypothesis: Examination and reformulation.2,282 cited
  • 2012Measuring the Prevalence of Questionable Research Practices With Incentives for Truth Telling2,240 cited
  • 1998Threatened egotism, narcissism, self-esteem, and direct and displaced aggression: Does self-love or self-hate lead to violence?2,114 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1967Aggressive behavior and physiological arousal as a function of provocation and the tendency to inhibit aggression1873 cited
  • 1994Violence, aggression, and coercive actions.790 cited
  • 1995Violence, aggression, & coercive actions636 cited
  • 2001Media violence and the American public: Scientific facts versus media misinformation.

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572 cited
  • 1997External Validity of “Trivial” Experiments: The Case of Laboratory Aggression496 cited
  • 2007Violent video game effects on children and adolescents: theory, research, and public policy493 cited
  • Cited by

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    • 2019Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study102 cited
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