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The effect of violent video games on aggression: Is it more than just the violence?
16 references·15 citing·33 second hop
The effect of violent video games on aggression: Is it more than just the violence? (2010)The effect of violent video games on aggr…Teens, video games and civics (2008)Teens, video games and civicsThe Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior (2005)The Effects of Reward and Pun…Violent Video Games: Specific Effects of Violent Content on Aggressive Thoughts and Behavior (2004)Violent Video Games: Specific…The Social psychology of good and evil (2004)The Social psychology of good…The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance (2004)The effects of violent video …An update on the effects of playing violent video games (2003)An update on the effects of p…Violent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)Violent Video Games and Hosti…Human Aggression (2002)Human AggressionH UMAN A GGRESSION (2002)H UMAN A GGRESSIONEffects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)Effects of Violent Video Game…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Social, emotional, and personality development (1998)Social, emotional, and person…Aggression and antisocial behavior. (1998)Aggression and antisocial beh…The Aggression Questionnaire. (1992)The Aggression Questionnaire.The Aggression Questionnaire. (1992)The Aggression Questionnaire.A Handbook of Child Psychology (1932)A Handbook of Child PsychologyReexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis (2020)Reexamining the Findings of t…The effect of violence and competition within video games on aggression (2019)The effect of violence and co…ONLINE GAME AND CHILDREN’S LANGUAGE BEHAVIOR (2019)ONLINE GAME AND CHILDREN’S LA…Validity Threats in Quantitative Data Collection With Games: A Narrative Survey (2018)Validity Threats in Quantitat…Violent video games and physical aggression: Evidence for a selection effect among adolescents. (2015)Violent video games and physi…Pay No Attention to That Data Behind the Curtain (2015)Pay No Attention to That Data…Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association. (2013)Violent video games and the S…The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior (2013)The influence of solitary and…Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior (2013)Failure to Demonstrate That P…Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression (2013)Demolishing the Competition: …Positive Female Role-Models Eliminate Negative Effects of Sexually Violent Media (2012)Positive Female Role-Models E…Not Worth the Fuss After All? Cross-sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth (2012)Not Worth the Fuss After All?…Comfortably numb or just yet another movie? Media violence exposure does not reduce viewer empathy for victims of real violence among primarily Hispanic viewers. (2012)Comfortably numb or just yet …Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition (2011)Just a game after all: Violen…A longitudinal study of the association between violent video game play and aggression among adolescents. (2011)A longitudinal study of the a…“Ethical Principles of Psychologists and Code of Conduct” (2000)The Influence of Media Violence on Youth (2003)Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)An inventory for assessing different kinds of hostility. (1957)Public and private self-consciousness: Assessment and theory. (1975)Latent variable models: An introduction to factor, path, and structural analysis (1987)Individual differences in uses of humor and their relation to psychological well-being: Development of the Humor Styles Questionnaire (2003)Sex Differences in Aggression in Real-World Settings: A Meta-Analytic Review (2004)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Aggression: A Social Learning Analysis (1973)Statistical Methods for Meta-Analysis (1988)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Development and Validation of a Game Addiction Scale for Adolescents (2009)The Principles of Psychology (1891)Cognitive, social, and physiological determinants of emotional state. (1962)Social Cognitive Theory: An Agentic Perspective (2001)Why Does Social Exclusion Hurt? The Relationship Between Social and Physical Pain. (2005)Predicting workplace aggression: A meta-analysis. (2007)Expectancy–Value Theory of Achievement Motivation (2000)The Construct of Resilience: A Critical Evaluation and Guidelines for Future Work (2000)Handbook of Positive Psychology (2001)Social cognitive theory of gender development and differentiation. (1999)Empathy: Its ultimate and proximate bases (2002)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Research on School Bullying and Victimization: What Have We Learned and Where Do We Go From Here? (2003)The BIAS map: Behaviors from intergroup affect and stereotypes. (2007)Warmth and Competence as Universal Dimensions of Social Perception: The Stereotype Content Model and the BIAS Map (2008)The effect of video game violence on physiological desensitization to real-life violence (2006)Violence restrained: Effects of self-regulation and its depletion on aggression (2006)
this work references cited by second hop

References

  • 1932A Handbook of Child Psychology10,101 cited
  • 1992The Aggression Questionnaire.4,962 cited
  • 1992The Aggression Questionnaire.4,693 cited
  • 2002Human Aggression3,912 cited
  • 2001Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature2,218 cited
  • 1998Social, emotional, and personality development1,899 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1998Aggression and antisocial behavior.1,257 cited
  • 2002H UMAN A GGRESSION1,036 cited
  • 2004The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance963 cited
  • 2003An update on the effects of playing violent video games740 cited
  • 2002Violent Video Games and Hostile Expectations: A Test of the General Aggression Model615 cited
  • 2004The Social psychology of good and evil512 cited
  • 2008Teens, video games and civics442 cited
  • 2004Violent Video Games: Specific Effects of Violent Content on Aggressive Thoughts and Behavior389 cited

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  • 2005The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior374 cited
  • Cited by

    • 2013Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association.178 cited
    • 2011A longitudinal study of the association between violent video game play and aggression among adolescents.178 cited
    • 2011Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition111 cited
    • 2015Violent video games and physical aggression: Evidence for a selection effect among adolescents.97 cited
    • 2020Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis94 cited
    • 2013Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior90 cited
    • 2013Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression80 cited
    • 2013The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior80 cited
    • 2012Not Worth the Fuss After All? Cross-sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth79 cited
    • 2019The effect of violence and competition within video games on aggression72 cited
    • 2018Validity Threats in Quantitative Data Collection With Games: A Narrative Survey45 cited
    • 2015Pay No Attention to That Data Behind the Curtain42 cited
    • 2012Comfortably numb or just yet another movie? Media violence exposure does not reduce viewer empathy for victims of real violence among primarily Hispanic viewers.38 cited
    • 2012Positive Female Role-Models Eliminate Negative Effects of Sexually Violent Media26 cited
    • 2019ONLINE GAME AND CHILDREN’S LANGUAGE BEHAVIOR15 cited