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Directions for hypertext research
8 references·0 citing·32 second hop
Directions for hypertext research (2004)Directions for hypertext researchWriting Space (2001)Writing SpaceThe pleasure principle (2000)The pleasure principleHuman Cognition and Social Agent Technology (2000)Human Cognition and Social Ag…Hamlet on the Holodeck: The Future of Narrative in Cyberspace (1999)Hamlet on the Holodeck: The F…Temporally threaded workspace (1998)Temporally threaded workspaceStalking the paratext (1998)Stalking the paratextPersonal computer adventure games (1997)Personal computer adventure g…Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Truth and Method (1960)The semiotic challenge (1988)Hypertext: the convergence of contemporary critical theory and technology (1992)Hypertext and the scholarly archive (2001)Beyond the Gutter (2016)Human Problem Solving (1972)Toward a Theory of Intrinsically Motivating Instruction* (1981)Decision Making and Problem Solving (1987)Engagement in multimedia training systems (2003)Action Learning with Second Life - A Pilot Study (2009)Academic methods for usability evaluation of serious games: a systematic review (2016)How do people organize their desks? (1983)Activity Awareness: A Framework for Sharing Knowledge of People, Projects, and Places (1999)Presenting the Past: A Framework for Facilitating the Externalization and Articulation of User Activities in Desktop Environment (2006)Actual Minds, Possible Worlds (1986)Actual Minds, Possible Worlds. (1986)Flow: the psychology of optimal experience (1990)A New Framework for Entertainment Computing: From Passive to Active Experience (2005)Measuring Player Immersion in the Computer Game Narrative (2009)A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration (2021)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Digital Culture: Pragmatic and Philosophical Challenges (2006)Theoretical status of computational cognitive modeling (2008)Robots, men and sex tourism (2011)ALMA (2005)Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games (2007)Seeing Ourselves Through Technology (2014)Towards an Effective Use of Audio Conferencing in Distance Language Courses (2004)Why Napster matters to writing: Filesharing as a new ethic of digital delivery (2006)Manufacturing Customers (2009)
this work references cited by second hop

References

  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 2001Writing Space498 cited
  • 1999Hamlet on the Holodeck: The Future of Narrative in Cyberspace450 cited
  • 2000The pleasure principle174 cited
  • 2000Human Cognition and Social Agent Technology89 cited
  • 1997Personal computer adventure games85 cited
  • 1998Temporally threaded workspace28 cited
  • 1998Stalking the paratext22 cited

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