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A Climate Change Board Game for Interdisciplinary Communication and Education
7 references·14 citing·45 second hop
A Climate Change Board Game for Interdisciplinary Communication and Education (2012)A Climate Change Board Game for Interdisc…Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious Games, Debriefing, an…Handbook of Transdisciplinary Research (2007)Handbook of Transdisciplinary…A Review of Scholarship on Assessing Experiential Learning Effectiveness (2004)A Review of Scholarship on As…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…We Have Never Been Modern (1994)We Have Never Been ModernWe have never been modern (1994)We have never been modernDebriefing: Toward a Systematic Assessment of Theory and Practice (1992)Debriefing: Toward a Systemat…Developing critical thinking skills through gamification (2023)Developing critical thinking …Using a Board Game to Teach about Sustainable Development (2021)Using a Board Game to Teach a…The effect of a scientific board game on improving creative problem solving skills (2021)The effect of a scientific bo…The use of gamification in higher technical education: perception of university students on innovative teaching materials (2020)The use of gamification in hi…Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication (2020)Green Across the Board: Board…A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019 (2020)A bibliometric review of rese…Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help? (2019)Nurturing Environmental Educa…Development of an Issue-Situation-Based Board Game: A Systemic Learning Environment for Water Resource Adaptation Education (2019)Development of an Issue-Situa…Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation (2018)Grim FATE: Learning About Sys…Entanglion (2018)EntanglionEffectiveness of gaming for communicating and teaching climate change (2018)Effectiveness of gaming for c…Gut Check: The evolution of an educational board game (2017)Gut Check: The evolution of a…Game-Based Learning for Green Building Education (2015)Game-Based Learning for Green…Design, implementation and test of a serious online game for exploring complex relationships of sustainable land management and human well-being (2014)Design, implementation and te…Principles of topological psychology. 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(2009)Gamification for climate change engagement: review of corpus and future agenda (2021)Gameful Green: A Systematic Review on the Use of Serious Computer Games and Gamified Mobile Apps to Foster Pro-Environmental Information, Attitudes and Behaviors (2022)Serious games for environmental education (2023)Judgment under Uncertainty: Heuristics and Biases (1974)Experiential Learning : Experience as the Source of Learning and Development (1983)Using thematic analysis in psychology (2006)Learning through Play: A Serious Game as a Tool to Support Circular Economy Education and Business Model Innovation (2021)Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education (2022)An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches (2023)The nature of human intelligence (1967)The Nature of Human Intelligence (1968)Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. 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this work references cited by second hop

References

  • 1994We have never been modern9,294 cited
  • 1994We Have Never Been Modern7,931 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2007Handbook of Transdisciplinary Research1,173 cited
  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline708 cited
  • 1992Debriefing: Toward a Systematic Assessment of Theory and Practice419 cited
  • 2004A Review of Scholarship on Assessing Experiential Learning Effectiveness366 cited

Cited by

  • 2020A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019126 cited
  • 2020Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication99 cited
  • 2021The effect of a scientific board game on improving creative problem solving skills75 cited
  • 2014Design, implementation and test of a serious online game for exploring complex relationships of sustainable land management and human well-being74 cited
  • 2018Effectiveness of gaming for communicating and teaching climate change68 cited
  • 2023Developing critical thinking skills through gamification67 cited
  • 2017Gut Check: The evolution of an educational board game64 cited

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2015
Game-Based Learning for Green Building Education
63 cited
  • 2020The use of gamification in higher technical education: perception of university students on innovative teaching materials58 cited
  • 2021Using a Board Game to Teach about Sustainable Development56 cited
  • 2019Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help?54 cited
  • 2019Development of an Issue-Situation-Based Board Game: A Systemic Learning Environment for Water Resource Adaptation Education50 cited
  • 2018Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation44 cited
  • 2018Entanglion39 cited