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A robot's face is its symbolic feature, and its facial expressions are the best method for interacting with people with emotional information. Moreover, a robot's facial expressions play an important role in human-robot emotional interactions. This paper proposes a general rule for the design and realization of expressions when some mascot-type facial robots are developed. Mascot-type facial robots are developed to enable friendly human feelings. The number and type of control points for six basic expressions or emotions were determined through a questionnaire. A linear affect-expression space model is provided to realize continuous and various expressions effectively, and the effects of the proposed method are shown through experiments using a simulator and an actual robot system.
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Stored only when both papers are in the corpus — 52 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.